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The Twelve Watchers

by Marco Dalmonte

Patrons of Crafts
Level, Alignment, Sphere: 4th (Initiate), N, Matter
Symbol: a medallion with two eyes
Portfolio: arts and crafts
Worshipped in: Bellissaria, Isle of Dawn (East and West Portage), Known World (Darokin, Ierendi, Minrothad)
Appearance: a human with no particular distinctive features aside from the fact that he is bald and has a magnetic gaze, wearing clothes and tools useful for the craft he embodies.
History: before becoming immortal, Doregar was a talented Darokinian wizard and craftsman. During a particularly unlucky adventure, his companions were brutally slain in front of him, and he was able to escape and avoid their fate just for a lucky circumstance. However, because of the terrible distress endured he developed twelve different split personalities, one for every member of his slaughtered party. Probably because of his talent in the various crafts (which increased thanks to the fact that every personality specialised in a different craft) he attracted the attention of Kagyar, and after passing the tests he set on his path, Doregar began to undertake the path of the Polymath. He eventually became immortal in the second century AC, even if his ascension did not cure him from his mental disturb. He became famous among immortals for being the first mortal candidate to experience the three different incarnations of the Polymath all at once, thanks to his multiple personalities.
Personality: Doregar is now patron of craftsmen all over the world and sometimes collaborates with Kagyar. He created twelve avatars of himself, thus giving a body to each one of his twelve personalities, and even the mortals worship him under twelve different names, each one the patron of a specific craft (Smith, Carpenter, Stonecutter, Miner, Carver, Potter, Glass-blower, Jeweller, Taylor, Wheelwright, Tanner, Dyer and Miller).
Patron: Kagyar
Allies: Kagyar (occasionally)
Enemies: no specific one
Classic D&D Stats:
Followers' Alignment: any; clerics must be Lawful or Neutral
Favoured weapon: throwing hammer (allowed all bludgeoning weapons)
Clerics' skills and powers: free Appraise general skill, +2 bonus to any one Craft general skill (not free)
D&D 3E Stats:
Domains: Matter, Crafts, Metals
Preferred weapon: light hammer
Sources: HW, GAZ9, WotI