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Adaptorby John Walter Biles
Adaptors are natural shapeshifters who travel the planes, studying everything around them but only sharing their knowledge with each other. They cannot take on the form of a specific person like a doppelganger, but can become humans, elves, tieflings, etc, etc.
Adaptor Warrior, Level 8 Soldier
Medium natural humanoid XP 350
Initiative +7 Senses Perception +5
HP 87; Bloodied 43
AC 24; Fortitude 20, Reflex 22, Will 20
Resist 10 (Variable 2/encounter)*
m Longsword (standard; at-will) | Weapon
+15 vs. AC; 1d8+7
Adaptive Assault (standard; at-will) | Weapon
+13 vs. Reflex; 1d8+5 and the Adaptor gains +2 AC vs the target until the end of his next turn.
Feint (standard; Refresh 4-6) | Weapon
+13 vs. Will; 1d8+5 and the target suffers –2 to hit the adaptor until the end of his next turn.
M Blade Dance (standard; Encounter) | Weapon
The Adaptor may shift up to 2 squares, make a Longsword attack, shift 2 squares and make a second Longsword attack, then shift 2 squares. This ends his turn like a charge attack does.
Adaptor Resistance (immediate reaction, 2/Encounter)
Adaptors begin with no Resist at all, but when damaged by an attack with a damage tag (Fire, Cold, etc) they can choose to gain Resistance 10 against that attack form for the rest of the encounter. They can swap over to a different Resistance if hit by a second form, but they lose the first. This second one then lasts until the end instead.
Change Shape (minor; at-will) | Polymorph
An Adaptor can alter its physical form to take on the appearance of any Medium humanoid species, but not specific individuals. (see Change Shape, MM page 280).
Alignment Unaligned Languages Common + 2 more (often Primordial, Supernal, or Abyssal)
Skills Arcana +14, Bluff +12, Dungeoneering +14, Nature +10
Str 17 (+7) Dex 13 (+5) Wis 12 (+5)
Con 15 (+6) Int 20 (+9) Cha 17 (+7)
Equipment: Cloth Armour, Longsword