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Aged Master Mystic Variant

by Giampaolo Agosta

Aged Master
The following is a set of options for 16th level Mystics who have renounced the leadership of their monastery, becoming hermits in remote regions.

The standard progression for maximum level characters assumes a new Weapon Mastery every 200,000 XP.

With this variant, every 400,000 XP after level 16, the Aged Master can exchange a Weapon Mastery slot for one of the following:

Four sample tracks follow. A track can only be followed by Mystics using the appropriate fighting style

Earth/Wrestling:

(in this track, power names on the right are more appropriate for Mystics from Thyatis, Traldar Kingdoms, Milenian City States, etc)

Air/Defensive:

Fire/Offensive:

Water/Throwing:

Obviously, none of this stuff has been tested, so use at your own discretion

Further ideas I've been toying with: