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For my almost finished project on the Broken Lands here something which earlier bothered me...there is no map existing of Fort/Castle Akrass.....
So I had to make one
I did this in 100 yard hexes, giving the most detail to the region
I also created a new visual system for buildings. the color is based on a general use, yet becomes darker toned with the amount of floors the structure is made of.
I made this map based on the BECMI Mystara D&D canon, and spiced it up with the pictures of various Castles and Goblin art. Neither of these side pictures is mine. Where Possible their is listed in the picture.

Hope you all like it.
To me it appears very artful
As one of my Proofreaders Greenbrier said

It really is a work of art as well and very attractive to look at, lol who'd have thought a humanoid fort & town would be so attractive!

This did amaze me too :o :P :P

Amar Nighom Akrass

by Robin

Holds the City Gobbleton (name still remembered , yet not actively used, and used Akrass instead), The former Castles of Morganna, Oona and Titania, as well as the two palaces; Bikodan Titan, & Bikodan za Morganna el Oona.

Nighom Morganna
The original Castle of Morganna
Greatly damaged and abandoned by Morganna in her defeat by Oona in the year 2379 BC
Repopulated by Humanoids shortly thereafter
Further damaged in the 1700BC disaster forming the Broken Lands
Inta Dothri (Three gates)
The Northwestern acces to Akrass. The only surface path to transport Warmachines out of the city
Star Dothri (Old Gate)
A small moss overgrown passage into the original keep of Morganna
Star Amar(Great Gate)
The remains of the original fort of Morganna preceding the structure of the castle
together with the walls fully overgrown with moss
Modrim Akrass(Akrass river)
The main contributor of water into Akrass originates further north and merging with the Modrim Kret-Zyrd 1500 yards NW of Akrass.

Nighom Oona
The Castle of the second Daughter Oona
Greatly damaged and abandoned by Oona in her defeat with Titania and Oberon in the year 1750 BC
Further damaged in the 1700BC disaster forming the Broken Lands
Oona Faiq Neghig (Oona’s Holy Lake)
This, maybe originally an holy lake, is nothing more than a combination of the Modrim Akrass and the sewage, and the water is absolutely unpleasant to fall in.(it causes a stench humans and demihumans diaslike (Charisma -4) and a reddish rash lasting for a full moon at least (until a concheck then succeeds). There are however, several shaman-used structures nearby remembering its former use as ritual bathing site. Local Goblin Shaman are recognized by the same familiar stench. The stench resembles a mixture of urine, feacal matter, long boiled cabbage and oil.

Nighom Titan
The Castle of the first Daughter Titania
Guard of the southern tunnel gate to Paqu Han
Abandoned during the attack of Oona against their mother Morganna in the year 2379 BC
Originally Nighom Titania, renamed by Oona to defame her sister for 'treason' when Titania left the family and region completely
Repopulated by Giants under Oona shortly thereafter until 1700BC
Greatly damaged in the 1700BC disaster forming the Broken Lands
Hirot Dothri (Seven gates)
very steep Northeastern entry of Akrass
Spieker Govarr (Thornfield)
Here many have died to defend or entre the city. in effect this is still a battlefield, although all remains have long been remived or eroded away. Through its three small paths it is still a formidable defense when passing the seven gates.

Bikodan za Morganna el Oona
The palace of Morganna and Oona.
Abandoned by Morganna and her loyalists on the defeat in 2379 BC
Incarcerated 7 Sidhe loyalists of Morganna who became Banshee after their deaths in their magical prisons
Abandoned by Oona and her loyalists on the defeat in 1750 BC
Further damaged in the 1700BC disaster forming the Broken Lands
Incarerated 7 Banshee came free, desiring revenge filled with centuries of build-up hatred.
Totally abandoned therrafter, and locked down.

Bikodan Titan
The former palace of Titania, destroyed by Oona in a feeble attempt to lure Titania into a position to be defeated, yet failed because here Titania was revealed to have a loving partner Oberon who stood next to her, further infuriating Oona with Envy and hate.
When Oona was defeated in BC she was kept alive, as her current mental character would make a horrific Banshee if she had died. (Banshees only come to be if the Sidhe is killed by another directly or indirectly (by hunger, or thirst), but not by suicide or natural acts.
The ruins, are only used as a passageway to the wall keeps, and as a living area for birds (mostly pigeons). Sometimes illegal humans/demihumans or humanoids hide here, thinking they are save. The pigeons however, reveal there presence to the humanoids, which take action depending on scrying by a Wokan with a Crystal Ball and the individuals themselves.

Taarka Avon (Wolves Hill)
Wogar created this hill upon his visit here just before he left in the year 955 AC
Further enriching the national feeling of Gobbleton's residents as well as faith to Wogar

Miawom Ciki (Trade Storagehall)
This combination of a Sorage building and a Large Orc-style building functions as Hall of Trade between the humanoids here.

Cecis Baccaratata (Warmachine Road)
This is the stone path made to enable even the largests Warmachines to be brought from storage/construction in Lower Akrass to Upper Akrass and potentially beyond.

Mi za Star Doghi-ut Gobbleton (One of the old ruins of Gobbleton)
Akrass is riddled with ruins, of various amounts of levels, within the city. These structures have been remnants of the wars with the Troll Queens Morganna and oona, as well as the disaster of 1700BC forming the Broken Lands as well as the quakrs following up to 1010AC, and probably beyond. Many of these partially or wholly collapsed, yet most walls remain standing, probably due the Stone Giants who had to build these.

Iejie Skar (Zipline)
This goblin invention can be shot, yet several of these oiled lines are still in effect. They are extremely difficult to be used to climb up due the oil and guards who easily use a glide to swipe potential intruders down

Moss Amum (Mossy Hills)
Holds a vast area of moist moss overgrown hills and the Modrim Mossa (Moss River)

Modrim Eggikiu (Dirty River)
in effect the access sewer of the city, and powering the waterwheels of the many goblinoid inventions

Modrim Kret-Zyrd (east Zyrd river)
Comes from the Legendary plateaux of Zyrd. has a trail though rarely use by other than Shaman, Guards and Wokani
The Main tril along Zyrd (Paqu Zyrd is further north

Paqu Han (South Path)
Leads south from Akrass to the "Mountain that Died' area
Accessed by a single stone giant created gate and tunnelsystem to upper Akrass somewhat north of Nighom Oona

Paqu Kalazyrd (Kalazyrd Path)
leads northeast to Ikker and the paths to Kalazyrd the Great Volcano as well as the ash lands

Paqu Widdopon Ihem (Path Steel Bridge)
Path to the Steel Dragon Bridge location)

Korthaa Rugh Caeti (Broken Back Caves)
These caves are a large surface series of caves of which only one leads to lower Gobliny. These are a result of the massive quakes in the region, and are unstabile. There is a high cavein risk, and the goblins do not like to use this passage otherwise than pure necesity in war

Akrass holds several entries to Lower Akrass and Lower Gobliny. Those marked with a yellow starcross lead tom lower akrass, all others in the city are leading to Lowr Gobliny outside of Lower Akrtass.
The unlabeled caves outside of Akrass have a 50% chance to be a dead end cave, Only use by local animals/monsters (0-20% chance) or temporarily by local humanoids (21-50% chance or being empty (51-99% chance)