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Alebane

by Dylan Gault

Ogre Fighter Lvl 6
Large Humanoid

Hit Dice: 4d8 + 6D10 + 40 (102 hp)
Initiative: -1 (Dex)
Speed: 30 ft.
AC: 19 (-1 size, -1 Dex, +5 natural, +6 banded mail) Attacks: Huge +3 Warhammer +18/+13 (+10/+5 base + 5 Strength + 1 Weapon Focus +3 magical -1 size)
Damage: Huge +3 Warhammer 1D10+10 (+5 strength + 3 magic + 2 specialisation)
Face/Reach: 5 ft. by 5 ft./10 ft.
Saves: Fort +11, Ref +2, Will +2
Abilities: Str 20, Dex 8, Con 18, Int 9, Wis 9, Cha 8 Skills: Climb +8, Listen +3, Spot +3, Jump +3 Feats: Power Attack, Weapon Focus (Warhammer), Cleave, Weapon Specialisation (Warhammer), Improved Critical (Warhammer)

Challenge Rating: 8 (when alone)
Alignment: lawful evil

Reasons:
Race/Class/Level: Alebane is given as a 10th level Ogre or 10th level fighter in the almanacs. In 3e, all ogres seem to start out as 4th level "warriors" already, so I added on 6 levels of fighter to make up the difference, as ogres advance through classes.

Hit Dice/Points: Stacking ogre & fighter HD. Giving about average hp/die and adding in con bonus gives 102 hp. Much better than the puny 78 he had before.

Saves: Added fighter saves to standard ogre saves, subtracted one from will save due to Alebane's lower-than-ogre-average Wis score.

Skills: Ogre skills + fighter skill adding on

Feats: Not to cheat Alebane, I didn't give him weapon focus (greatclub) as his ogre feat, but instead gave him power attack, a common feat (so it seems) for humanoids. Then I gave him standard fighter feats for his level and almost standard character feats for his level. As a 4th level character, an ogre is short one feat. If you're feeling generous, he would probably have great cleave as well. He seems pretty focussed on the warhammer, so I gave him the full treatment with the associated feats. It makes him a true monster: d10+10 damage twice a round with a critical on 19 or 20 for X3 damage (including bonuses). With that critical he can drop one of his own people (standard ogre) with one blow of minimum damage. Then with Cleave he can move onto another one. Good for keeping the troops in line.

Note that a charm spell will take care of Alebane easily... his save is pitiful. He probably won't save vs. a fireball either, but his hit points will take care of that.

Though there don't seem to be any half-dragons in Mystara, I'm toying with the idea of having the half-red dragon/half-ogre on the WotC website challenge Alebane for leadership of the ogres. I can see the forces of chaos preferring a chaotic (and extremely violent) being leading the ogres rather than the lawful Alebane. Of course, Alebane will win, he's one of my favourites.