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Aleenaby John Walter Biles
Inspired by this thread to convert her to Fourth Edition:
Name: Aleena Halaran
Human Cleric 12
Alignment: Lawful Good
Patron: Church of Karameikos
STR: 13 (+1)
DEX: 16 (+3)
CON: 12 (+1)
INT: 13 (+1)
WIS: 18 (+4)
CHA: 17 (+3)
Action Points: 1
Healing Surge value: 21
Healing Surges: 8
Skills in Italics are Trained Skills
Acrobatics (Dex) +9
Arcana (Int) +7
Athletics (Str) +7
Bluff (Cha) +9
Dungeoneering (Wis) +10
Endurance (Con) +10
Heal (Wis) +15
History (Int) +12
Insight (Wis) +15
Intimidate (Cha) +9
Nature (Wis) +10
Perception (Wis) +10
Stealth (Dex) +9
Streetwise (Cha) +9
Thievery (Dex) +9
Heroic Feats: Armour Proficiency Plate, Armour Proficiency Scale, Channel Divinity: Church of Karameikos, Mounted Combat, Perseverance, Ritual Caster, Shield Proficiency: Light, Weapon Focus: Mace,
Paragon Feats: Fleet-Footed, Light Shield Specialisation
Class Features: Channel Divinity, Healer's Lore, Healing Word (2/encounter, Healing Surge + 4 + 3d6)
Rituals: Comprehend Languages (1), Gentle Repose (1), Enchant Magic Item (4), Hand of Fate (4), Cure Disease (6), Discern Lies (6), Sleep with Dead (6), Raise Dead (8), Remove Affliction (8), Commune with Mystic Sages (10)
Warpriest Paragon Path:
Extra Damage Action (11th level): When you spend an action point to take an extra action, you also add one-half your level to the damage dealt by any of your standard action attacks this turn.
Warpriest's Strategy (11th level): Once per encounter, if you or an adjacent ally rolls a 1 when making a melee attack or a close attack, you can call for a reroll.
Warpriest's Training (11th level): You receive a +1 bonus to AC when wearing heavy armour.
Basic Melee Attack: (Mace+2 Frost) +11, 1d8 + 4, Crit: 12 + 2d6 Cold Damage
Lance of Faith: Ranged 5, +13 vs. Reflex, 1d8+ 7 (Crit: 15 +3d6) Radiant Damage. Ally gains +2 power bonus vs. Foe on next hit.
Righteous Brand: +11 vs AC; 1d8+4 damage, and one ally within 5 squares gains +1 to Melee attacks on foe until end of next turn.
Sacred Flame: Ranged 5, 1d6 + 7 (Crit 13 +3d6) radiant damage, and one ally can make a save or gain 9 temporary HP.
Encounter Powers: Divine Glow, Daunting Light, Break the Spirit, Battle Cry (Warpriest)
Daily Powers: Beacon of Hope, Consecrated Ground, Divine Power
Utilities Powers: Bless, Cure Serious Wounds, Mass Cure Light Wounds, Battle Favour (Warpriest)
Gear: +3 Dwarven Plate, +3 Holy Symbol of Hope, +3 Amulet of Protection, +2 Frost Mace, Helm of Battle (L9), Everlasting Provisions, Light Shield,
Standard Adventurer's Kit: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days' worth of trail rations, 50 feet of hempen rope, and a waterskin.
Because 4E chars gain attribute points as they go up and use a point-buy system, I fiddled her stats slightly to put them on a par with what a PC of that level could have, as they were already pretty close.
I gave her the Warpriest Paragon Path as it seemed appropriate for a member of the Order of the Griffon.
She got Mounted Combat due to being part of the Order of the Griffon and due to her riding proficiency in the 2E version of her.
Thanks to her high charisma and low strength, I geared her powers to play to her strengths, though I picked her rituals to match her preferred spells much as I could.
She's pretty much designed as if she was a 12th level PC here.