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al-Kalim Spell List

by Sheldon Morris

al-Kalim Spell List (Initiate of the Sphere of Time)

Domains: Desert Oasis, Family, Knowledge, Law, Nobility, Sphere of Time, Sun, War

Spontaneous Casting: Clerics of al-Kalim may only spontaneous cast for Cure spells, not Inflict spells.

Special Clerical Powers: You can cast "Predict Weather" as a spell-like ability once per day. In addition to the list of seven (7) spells granted by al-Kalim (due to him being an Initiate), you may also choose from among the list of Druid spells listed. This does not provide more spells per level that may be cast, but merely a greater selection than normal. Knowledge (nature) is a class skill.

0-Level Cleric Spells (Orisons)
Cure Minor Wounds
Detect Magic
Guidance
Light
Mending
Read Magic
Virtue

Druid Spells
Create Water
Detect Poison
Purify Food and Drink
Resistance

1st-Level Cleric Spells
Comprehend Languages
Detect Chaos
Divine Favour
Magic Weapon
Predict Weather
Protection from Chaos
True Strike

Druid Spells
Detect Water
Endure Elements
Faerie Fire
Pass without Trace

2nd-Level Cleric Spells
Calm Emotions
Detect Thoughts
Enthral
Owl's Wisdom
Restoration, Lesser
Shield Other
Spiritual Weapon

Druid Spells
Animal Messenger
Heat Metal
Resist Energy
Warp Wood

3rd-Level Cleric Spells
Clairaudience/Clairvoyance
Create Food and Water
Helping Hand
Magic Circle against Chaos
Magic Vestment
Obscure Object
Remove Disease

Druid Spells
Neutralize Poison
Plant Growth
Speak with Plants
Wind Wall

4th-Level Cleric Spells
Discern Lies
Divination
Divine Power
Magic Weapon, Greater
Order's Wrath
Restoration
Tongues

Druid Spells
Command Plants
Control Water
Freedom of Movement
Repel Vermin

5th-Level Cleric Spells
Atonement
Break Enchantment
Dispel Chaos
Disrupting Weapon
Mark of Justice
True Seeing
Spell Resistance

Druid Spells
Awaken
Baleful Polymorph
Control Winds
Insect Plague

6th-Level Cleric Spells
Banishment
Blade Barrier
Heal
Heroes' Feast
Hold Monster
Owl's Wisdom, Mass
Undeath to Death

Druid Spells
Cure Light Wounds, Mass
Find the Path
Stone Tell

7th-Level Cleric Spells
Dictum
Legend Lore
Power Word, Blind
Refuge
Regenerate
Repulsion

Druid Spells
Control Weather
Creeping Doom
Sunbeam

8th-Level Cleric Spells
Demand
Discern Location
Power Word, Stun
Protection from Spells
Shield of Law

Druid Spells
Control Plants
Sunburst

9th-Level Cleric Spells
Elemental Swarm *
Miracle
Prismatic Sphere
Heal, Mass

Druid Spells
Foresight
Storm of Vengeance

Weapon of the Immortal: scimitar; +1 mighty cleaving scimitar

Symbol: His holy symbol is the silhouette of a palm tree growing out of the desert with a moon rising behind it.

Immortal's Alignment: LN

Appearance: He usually appears to his clerics in the form of a strong but elderly man with wise eyes, a long white beard and simple clerical robes. When battle is called for, he appears as a desert warrior: tall, handsome, hook-nosed and bearded, riding a magnificent stallion.

Notes:
* Clerics of al-Kalim can only choose between earth and air elementals.