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Alternate method to roll up new characters

by Daniel Reynolds

This is a non-traditional (as in not RAW BECMI), potentially controversial post. If you like 3d6 stats rolled straight down the line... that's cool

I just tried rolling stats differently and was very pleased with the results.

I rolled 10d6 twice
- once for physical stats (STR, DEX, CON)
- once for mental stats (INT, WIS, CHA)

No stat can be less than 8 or greater than 18. Combine the dice and apply them where you want (especially if you already know you will be playing a fighter, magic user, cleric, thief, etc).

I'm happier with the result because I don't feel like my player is nerfed by bad dice, and I don't feel like every stat is awesome. It feels like a balance between 3d6 and 4d6 drop lowest.