Alternate Saving Throw system
by Ray AllenFor saving throws we're using 1d20 + (Wisdom, Dexterity, Constitution) modifier >= DC where the DC is set on the table below.
Level DC 1-2 17 3-4 16 5-6 15 7-8 14 9-10 13 11-12 12 13-14 11 EDIT: Forgot to add that in the case of spells the DC is adjusted with the prime requisite modifier, so if the Wizard has a +3 the DC @1st level would become a 20 rather than a 17.