Atlas Rules Resources Adventures Stories FAQ Search Links
Golem; Amberby Simone Neri
Hit Dice: 10d10+30 (85 hp)
Speed: 15 ft. (10 squares)
Armour Class: 26 (-1 size, +1 Dex, +16 natural), touch 10, flat-footed 25
Base Attack/Grapple: +7/+19
Attack: Claw +14 melee (2d6+8)
Full Attack: 2 claws +14 melee (2d6+8) and 1 bite +9 melee (2d10+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: improved grab, pounce, rake 2d6+4
Special Qualities: blindisight 60 ft., construct traits, damage reduction 10/adamantine, darkvision 60 ft., immunity to magic, low-light vision, tireless tracker
Saves: Fort +3, Ref +4, Will +3
Abilities: Str 26, Dex 13, Con -, Int -, Wis 11, Cha 1
Organisation: Solitary or gang (2-4)
Challenge Rating: 9
Alignment: Always neutral
Advancement: 11-15 HD (Large), 16-30 HD (Huge)
Level Adjustment: -
A large, gemstone-made lion stands in front of you. Its beautiful body is carved from amber and looks semitranslucent. The creature would resemble an amber statue, would it not for its feline moves and its fierce appearance.
An amber golem is made out of amber and designed to resemble a great cat, usually a lion, tiger or panther of large size; it's usually 8-12 ft. long. As such, it has a smooth and beautiful body, which is bright with golden hues when struck by a light source. When inactive, amber golems are indistinguishable from amber-made statues. When active, however, unlike other golems, they move with almost feline speed and possess a sharp magical scent which helps them to track their opponents often successfully.
An amber golem cannot speak, roar or emit any sound. It weighs about 1,800 pounds.
As all golems, the amber golem is a tireless foe. In battle, it leaps upon opponents, slashing with its terrible claws and biting with the wickedly sharp slivers of amber that form its teeth. Due to its powerful scent and senses, the amber golem make an efficacious guardian or tracker. The destruction of an amber golem causes it to shatter into many large shards of amber. All together, these pieces of amber weigh (1d4+2)×100 pounds and are worth 10 gp per pound of weight.
Immunity to magic (Ex): An amber golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A magical attack that deals fire damage inflicts half its normal damage on an amber golem. If the attack allows a saving throw to halve the damage, the amber golem sustain one-quarter damage if the save is successful and half is the saving throw fails.
A shatter spell affects the amber golem as if it were a crystalline creature.
Improved grab (Ex): To use this ability, an amber golem must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If an amber golem charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +14 melee, damage 2d6+4.
Tireless tracker (Su): An amber golem possesses heightened senses thanks to the magic which animates it. An amber golem is considered having both the scent special ability and the Track feat when its master commands it to follow a track or an opponent. Besides, it gets a +15 bonus to all Listen, Spot and Survival checks. Note that this is a supernatural ability.
The amber golem's body must be sculpted from 1,000 pounds of amber pieces costing no less than 5,000 gp, that must be melted and bound together. Additional rare substances and oils needed to complete the golem's body costs another 1,000 gp. Assembling the body requires a DC 17 Craft (gemcutting) check.
CL 11th; Craft Construct, animate objects, command, geas/quest, prayer, summon monster VI, caster must be at least 11th level; Price 50,000 gp; Cost 31,000 gp + 1,760 XP.