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Animal Spirit

by John Walter Biles

In the lands of the Ethengars and in some other places, it is possible for spirits to pass in and out of Mystara and their home, the Spirit World. Ethengar shamans train to deal with such beings.

Common Spirit Powers (Possessed by all)

Materialise/Dematerialise (standard, at-will)
Spirits may turn immaterial (or back to normal) as a standard action. This gives them Fly 6, the Insubstantial Quality, and Invisibility. A spirit may only effect other dematerialised spirits when immaterial. Dematerialised spirits are not invisible to each other.
Cantrips (standard; at-will)
Spirits may use any of the standard wizard cantrips; the most mischievous spirits use them A LOT to mess with people.

Lesser Animal Spirit Level 6 Soldier
Medium Immortal humanoid (Shapechanger) XP 250
Initiative +8 Senses Perception +11
HP 72; Bloodied 36
AC 22; Fortitude 19, Reflex 18, Will 18
Speed 5 or by Animal
m Scimitar (standard; at-will) ✦ Weapon
+13 vs. AC; 1d8+5
r Longbow (standard; at-will) ✦ Weapon
Ranged 20/40; +12 vs. AC; 1d10+4
Defender
Lesser Animal Spirits add +1 to hit and damage when defending the kind of animal they represent.
Materialise/Dematerialise (standard; 2/day)
As the common power
Animal Forms (minor; at-will) ✦ Polymorph
A Lesser Animal Spirit can alter its physical form to appear as a single kind of animal, or as a unique humanoid animal (see Change Shape, page 280 of the MM). It will usually take on a humanoid form to fight, and flees combat in animal form.
Alignment Any Languages Ethengarian (with animal accent), possibly Common, speaks to animals of his type
Skills Athletics + 12, Bluff +8, Nature +11, Perception +11
Str 19 (+7) Dex 16 (+6) Wis 16 (+6)
Con 16 (+6) Int 10 (+3) Cha 10 (+3)
Equipment None in Animal Form; Ethengarian Scale, Longbow and 20 arrows, Scimitar, Light Shield

Lesser Animal Spirits watch over animals of the type they represent. Some are summoned by Shamans, whereas others normally dwell on the material plane. They aren’t brilliant, but they’re smart enough to have some creativity of tactics against foes. Herbivore spirits tend to focus on using their bluff and shifting and knowledge of nature to lure foes on a wild goose chase away; carnivore spirits usually focus on violence.

Medium Animal Spirit Level 12 Soldier
Medium Immortal humanoid (Shapechanger) XP 700
Initiative +12 Senses Perception +15
HP 124; Bloodied 62
AC 28; Fortitude 25, Reflex 24, Will 24
Speed 5 or by Animal
m Scimitar (standard; at-will) ✦ Weapon
+19 vs. AC; 2d6+6. On a hit, he automatically inflicts 6 points of damage on a foe adjacent to the first.
r Longbow (standard; at-will) ✦ Weapon
Ranged 20/40; +18 vs. AC; 1d10+6 Fire + 5 ongoing Fire damage
Twin Shot (Standard; Refresh 5-6)
The Medium Animal Spirit takes 2 Longbow Attacks
Disabling Strike (Standard; Refresh 6)
+17 vs. Fortitude; 4d6+6 and target is prone and slow (save ends)
Defender
Medium Animal Spirits add +2 to hit and damage when defending the kind of animal they represent.
Materialise/Dematerialise (standard; 3/day)
As the common power
Animal Forms (minor; at-will) ✦ Polymorph
A Medium Animal Spirit can alter its physical form to appear as a single kind of animal, or as a unique humanoid animal (see Change Shape, page 280 of the MM). It will usually take on a humanoid form to fight, and flees combat in animal form.
Alignment Any Languages Ethengarian (fluently), Common, speaks to animals of his type
Skills Athletics + 17, Bluff +12, Nature +15, Perception +15
Str 22 (+12) Dex 19 (+10) Wis 19 (+10)
Con 19 (+10) Int 13 (+7) Cha 13 (+7)
Equipment None in Animal Form; Ethengarian Scale, Longbow and 20 arrows, Scimitar, Light Shield

Medium Animal Spirits act as the guards of herds of animals, or as messengers/envoys/attack force leaders for the Greater Animal Spirits or the Spirit Lords. Depending on their task, they may be anything from friendly to extremely violent. They are otherwise like their weaker brethren. They can be summoned by Shamans, but it’s a lot harder.

Greater Animal Spirit Level 18 Soldier
Medium Immortal humanoid (Shapechanger) XP 2000
Initiative +17 Senses Perception +20
HP 174; Bloodied 87
AC 28; Fortitude 25, Reflex 24, Will 24
Speed 5 or by Animal
m Scimitar (standard; at-will) ✦ Weapon
+25 vs. AC; 3d6+6. On a hit, he automatically inflicts 7 points of damage on a foe adjacent to the first.
r Longbow (standard; at-will) ✦ Weapon
Ranged 20/40; +24 vs. AC; 1d10+7 Fire + 10 ongoing Fire damage
Twin Shot (Standard; Refresh 4-6)
The Greater Animal Spirit takes 2 Longbow Attacks
Disabling Strike (Standard; Refresh 5-6)
+23 vs. Fortitude; 6d6+6 and target is prone and slow (save ends)
Chosen Foe (Standard; encounter)
+25 vs. AC; 6d6+6 and +2 to hit and +4 to damage the target for the rest of the encounter
Defender
Medium Animal Spirits add +3 to hit and damage when defending the kind of animal they represent.
Materialise/Dematerialise (standard; 4/day)
As the common power
Animal Forms (minor; at-will) ✦ Polymorph
A Greater Animal Spirit can alter its physical form to appear as a single kind of animal, or as a unique humanoid animal (see Change Shape, page 280 of the MM). It will usually take on a humanoid form to fight, but can fight as an animal also.
Alignment Any Languages Ethengarian (fluently), Common, speaks to animals of his type
Skills Athletics + 22, Bluff +17, Nature +20, Perception +20
Str 25 (+16) Dex 22 (+15) Wis 22 (+15)
Con 22 (+15) Int 16 (+12) Cha 16 (+12)
Equipment None in Animal Form; Ethengarian Scale, Longbow and 20 arrows, Scimitar, Light Shield

Greater Animal Spirits command large forces of spirits or watch over especially unique, unusual, or rare groups of animals. They have many Medium and hordes of Lesser Animal Spirits at their beck and call and will often be accompanied by such. They answer to the Spirit Lords or the very most potent of shamans.