Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links

"There is a mountain in the Hakgar, where the Immortals of Energy are known to descend on Mystara to settle their disputes. And the Immortals of Energy are often at odds with each often, at night, it is possible for the desert nomads to see the powers fight each other on the mountains. Electric flashes blind the eyes, and it is dangerous to venture we avoid the region, because no-one dares to risk the wrath of the Immortals."


by Giulio N. Caroletti

The HAKGAR Mountains

Lost in the middle of the Plains of Fire, unknown to Sindhi and Eastern people alike, avoided and unnameable for the desert nomads of the region, lies the mountain range of the Hakgar. It is really not a mountain range...more a group of high hills, that are not more than 20 kilometres long.

This area is mostly avoided by the travellers. Even the few that casually arrive in the region don't want to have anything to do with the Hakgar. The reason is simple: electric storms, clearly visible at night, hit the mountains very often. The electric storms manifest themselves in an extraordinaire way: without clouds, only with a strong stench of ozone, and the lightning is never accompanied by that they are difficultly visible when it is daytime. Not many men are known to have visited the mountains, and of those few none has apparently returned. But the problem is that many more, that have not been aware of the natural phenomenon's of the Hakgar, has lost their life on the mountains, where they had searched for shelter and maybe water. At night-time, about 20 days a month, the electric storms are clearly visible.

All this makes the Hakgar Mountains a completely unknown area, although small in area, of Mystara.

The Gates to Skrap˛ini

The reasons for these storms are the gates, present in a number of 11 in the Hakgar, that conducts Mystara with Skrap˛ini, a region in the Quasi Elemental Plane of Lightning. Skrap˛ini is a small city that nears the borders between Lightning and the Positive Energy Plane. It is settled by the only sentient creatures that are native of the plane: lightning mephits. These are vicious and malevolent creatures, hardly controlled and dominated, independent chaos under the complete control of a powerful and ambitious creature, a blue dragon known among the mephits with the name of Tarkus.

To avoid problems with the mephits, Tarkus, the "res enak" (Master Overlord, in mephit tongue) of Skrap˛ini, have not let them know that the gates actually exist. The lowly intelligent mephits didn't bother themselves to know HOW the dragon arrived on the Plane of Lightning- the fact that he was much stronger than them was enough. Tarkus killed a lot of mephits by sheer physical might, eliminating the leaders of their small warbands and forcing them to build a "city" near the location where he found the eleven gates. To maintain his control on the Gates and on the mephits, and at the same time be able to plot and continue to pursue successfully his dragon quests, Tarkus have resorted to gith, whom he recruited from a planet on the Astral Plane.

The Giths of Innurdialn

Innurdialn is a three-dimensional planet in the Astral Plane. It is not particularly big, and it was settled by four races of creatures, who fought desperately for its control. There were gith pirates, who used the planet like a base for their raids in the Astral. There were githzerai, who had possession of mines of a mysterious material who was used to forge weapons by githzerai on other regions of the Astral Plane. There were githyanki, who had some colonies there. Then there were giths, that, although bearing a similar name, seem to be of a completely different origin. The giths were the original settlers of Innurdialn, but they were ultimately slain, during the long wars that ravaged the planet. A small band of giths, led by the hero Palin, managed to flee through the use of Astral ships, and then through a Portal they arrived on the Ethereal, and finally on the Prime Material Plane, in the region of the Salt Marsh, on the western Sindhi border.

Tarkus has always considered the Salt Marsh a personal hunting ground, also because he has special ties with the region. On one of his trips to the region, the dragon discovered the giths, who were in great confusion, obviously, given their situation!! The dragon was planning to use the gates to Skrapoini, but needed loyal followers to do this.

Tarkus decided to bring them to the Hakgar, and let them thrive there in change of some service...control the annoying mephits.

Currently there are 90 giths, that control a population of about one thousand. The leader of the lizard-giths, as this variant race of the gith will be known, is Clanmaster Mischa Palin. Palin is a cleric of the Pyton (in fact none other than Opal, the Neutral Dragon Ruler), and is also a skilled warrior. Palin is a charismatic lizard gith who had planned to leave Innurdialn before the war that ultimately destroyed the presence of the gith race on its home planet. So when the things were getting on the worst, Palin was able to leave the planet with his most faithful followers. When he understood that their faith was serve Tarkus or die, he had no chance but agree. This decision seems, for the moment, to be a good one for the lizard gith race. The mephits are too coward and weak to be able to pose a serious threat to them, and they are enjoying a situation that is much more pleasant than a planar full-scale war, like on Innurdialn.

The giths of Innurdialn are of a special race, and are slightly different from those appearing on the Monstrous Compendium. Here are their description:

Climate/Terrain: Desert mountains and plateaus
Frequency: Extremely rare (almost only in the Hakgar)
Organisation: Clan
Activity Cycle: Any
Diet: Carnivorous
Intelligence: Average (8-10)
Treasure: M (I)
Alignment: Neutral Evil

No Appearing: 10-100
Armour Class: 8
Movement: 10
Hit Dice: 3
THAC0: 17
No Attacks: 1 or 2
Damage: weapon type or 1d4/1d4
Special Attacks: none
Special Defences: Immune to Electricity MR: None
Size: M
Morale: Steady (12)

Lizard giths are grotesque humanoids that seem a sort of lizard-elves, slim and slender, with long arms and thin legs; they have three-fingered hands, but are nevertheless able to use weapons and tools. Their hands and feet are clawed.

If the Lizard Giths stayed upright, they would be 2 meters tall, but they are generally not taller than 1.50 m, because they always walk curved.

Legends about Tarkus

Although there isn't proof that the dragon lives in the Hakgar, the fact that he is 1'200 years old, that he is very near to completing his Quest, that he is one of the three-four most powerful and old dragons of Mystara, haven't allowed him to pass totally undetected even in these central desert regions...many desert nomads and dervish legends of the Plain of Fire and of the Great Waste mention him, although almost never do the legends seem to understand that there is only one destructive war-machine under the disasters and epical tales that they all share.

It is to be noted that what is mentioned in the legends is hardly true: as an example, the Master did never beat Tarkus! Nor is Tarkus son of yyy!!

It is also important to remember that the following are just a couple of significative examples about Tarkus; feel free to invent more...and send them to me, or to the Tome...who knows. Maybe the next Poet of the Great Lizard of the Hakgar could be you!


"There is a mountain in the Hakgar, where the Immortals of Energy are known to descend on Mystara to settle their disputes. And the Immortals of Energy are often at odds with each often, at night, it is possible for the desert nomads to see the powers fight each other on the mountains. Electric flashes blind the eyes, and it is dangerous to venture we avoid the region, because no-one dares to risk the wrath of the Immortals.

Moreover, I tell you that I SAW THE GUARDIAN OF THE MOUNTAINS!!!

"I was just a young nomad, at the time, and I was a guard of a caravan from Darokin, who were travelling westwards toward Slagovich. I will never understand why they risked their life in the desert, instead of travelling by sea, south, but probably they wanted to haste their march.

One day we were attacked by goblins and bugbears of the desert...most of the members of the caravan were slain, but I managed to get away with two merchants and two dromedaries. We fled in the desert, trying to escape from the goblinoids: but they were soon on our trace, and when we saw the Hakgar mountains, I decided to try the impossible: reach them, praying to the Immortals and vowing to become a dervish if their wrath had not struck upon me...I trusted them, because I was sure that they knew I was in a desperate situation, and the goblins would never follow me in a taboo region like the Hakgar.

"And then, I SAW IT!

Like an answer of the Gods, who didn't want intruders in their sacred region, but still couldn't accept that a faithful follower would have been slain by those foul creatures, they sent their messenger and guardian: a blue flying lizard, a dragon who in a few moments killed the goblinoids; we watched in terror, fearing that he would assault us too, but the dragon twinkled his eye, and - I will never forget those tremendous maw- if a dragon can smile, then he had smiled to us, and left.

Astonished, we returned on the caravan's trail, and after two hard days in the desert, we reached an oasis. When I finally got back to my tribe, I fulfilled my oath, and became a cleric."


"When the Sindhi people was young, and the folks who lived in the Asanda were still divided among several families and tribes, the Pratikuta clan managed to unite for the first time large parts of the nation. It was not easy, though, and revolts and rebellions were frequent.

"But in the Salt Swamp, some rebels led by the Kandahari family joined their forces with the Dark Powers.

A being of great evil lived in the desert- it was a powerful and intelligent desert lizard, strengthened and protected by Athaksha, the Vulture God of Destruction. Athaksha had nurtured the lizard in his Dark Nest, and loved the evil lizard, so he had made it resistant to all physical damages. Brashan Kandahari was an experienced necromancer and priest of Kala, and it is well known that Kala and Athaksha are sometimes enemies and sometimes lovers, so he called for the Lizard to fight at his side to take the throne for him.

"The Lizard agreed, but at the condition of permanent human sacrifices, that were to be performed in the Salt Swamp. To prove his will to remain loyal to the pact, Brashan sacked a small city built on the Asanda river, and sacrificed all the inhabitants along with all their goods to the Lizard in the Salt Swamp.

The Lizard, then, visited Brashan in his dreams, and told him: "Thou hath doneth well, Brashan.

To win the crown and seize the throne,

lead the Rajah in the Swamp:

I will not leave thou alone."

"And Brashan confronted the Rajah's forces. The two armies were both strong and influent:

"The Rajah Vijay Pratikuta brought:

one-thousand footmen with pikes and scimitars, and strong leather armours; a hundred horsemen with spears and chain mail; Twenty were the nobles who fought at his side, bringing each one hundred men with them;

"The Rebel Leader Brashan Kandahari, allied with Killim of Nagpuri, and with the Mahavarmans of Gunjab,

managed to have two thousands of men,

where brigands and honourable Sindhi noblemen fought together, those for gold, and these for the honour and the freedom of their families.

"But no force allied with Darkness may call upon the Benign Judgement of the Immortals,

and this shall be remembered when the Master will be thrown out of Sindh!

And Dark Powers may not be counted on, because the Lizard Son of Athaksha never showed up, and never came to help Brashan.

The dark priest, dying in the Salt Swamp, cursed the Lizard and the Swamp where he fought, and so came to be the Malakaz, the Dark Presence that haunts the Swamp so that every honest man avoids the region.

"But the Lizard feared the curse, because Kala was disappointed by the outcome of the war: so it asked his father Athaksha what he had to do: and the Vulture God, from his Dome in the Clouds, pointed his azure finger toward the Rajah, and spoke:

"My son, His life is the price you have to pay to Kala, to avoid its eternal hatred."

And so Rajah Vijay were doomed."


"Jahila Mednamet, Princess of the Kumnat tribe, of the Desert Nomads of the Plain of Fire, was the most strikingly beautiful of all the maidens of the Desert. People from the distant lands came to the Chief of the Kumnats asking him to let them see the Princess, because the rumours of her had reached even Sind, even Darokin and the Eastern lands. And all asked the Chief of the Kumnats whether they could marry the girl, but he claimed that only her would be the one to decide on this matter.

"Jahila was really beautiful. She had long curled hair of the darkest black, and eyes green like the water of the desert oasis, sparkling with life, happiness and intelligence- but with a cruel smile, and when she looked upon the men who sought her hand, she always did so with an air of superiority and pity.

"Jahila had not the least intention to get married- at least for the moment. So when the pretenders came to her father's camp, she always told them that she would marry them- if they could fulfil some nearly-impossible task. Most pretenders left, realising that they would never be able to complete the trials she imposed, but some (and still they were many, so renowned was the beauty of the lady) tried- and always failed, returning crushed and empty-handed, or simply put died in the quest.

"But one day, a strange man came to the camp of the Kumnats. It was one of the most beautiful men the princess had ever seen: his shoulders were broad, and his arms and torso muscular; his hair was kept short, and was black, his eyes of a dark blue. And the Princess immediately fell in love. And what was her surprise when she discovered that the man hadn't come to claim her hand, rather to deal with his father.

"The evening when he arrived, the man dined alone with the chiefs of the tribe- no women were allowed to enter the chief's tent, but Jahila sneaked out of her tent in the night, consumed by passion, and managed to reach the tent. Then she begun to listen, silent and without moving, to the animated discussion.

The man, called Ke-Skathis by the nomad chiefs, spoke in a low voice, so it was nearly impossible for her to understand. But the replies of her father were loud and furious, and she was able to understand that the man wanted her...otherwise he would destroy the tribe and kill all its members, and take her with him.

Her heart beat more hastily, and her eyes were full of tears of joy, because she realised that he loved her too, and wanted her...and she didn't mind if the cost would have been the death of her father, of her friends, of all her tribe. Full of plans of love for her future, Princess Jahila left for her tent, waiting for the decision of her father, waiting for tomorrow.

"When the morning came, Ke-Skathis took the Princess with her, much to the desperation of the father and the other chiefs of the tribe: because the Princess didn't know that Ke-Skathis was none other than the Great King of Dragons, come to exact his tribute.

Of why Ke-Skathis wanted her, it is not for us to know, although some say she were sacrificed to the Infernal Immortals to obtain new powers, and others, few may I say, claim that she lived like a Princess in the Palace of Ke-Skathis."


"Far in the mountains of the west, toward Great Hule, lies the Abbey of Chaos.

Once, the place was dedicated to the Truthfully Essence, who looks upon the people of the desert from his Celestial Garden, and is revered by the dervishes of the Great Desolation.

The monks of the Abbey of Truth had a different view on the nature of the Essence, and they worshipped a great number of lesser Immortals known as the Hundred-and-Eleven Precepts of Comprehension.

"But the Master of Great Hule viewed with hate upon the monks: they were enemies of Bozdogan, and too near to Hule; and they offered shelter and helped those from the East who searched for the way to enter the Lands of Bozdogan. So he decided to destroy the Abbey, or, better, to occupy it with blasphemous hordes that would twist the Holy Abbey to the worship of Chaos.

"To do so, the Master decided to resort to an external force: he was not willing to risk the Wrath of the Immortals for his impious act. And the Master knew that a powerful creature lived in the Desert: it was Se Tarku, the Thunder Monster. No one knows what the Thunder Monster was like, or whether it still lives undisturbed among the fiery sands- and the Master is the only one to have seen it and survived.

"So the Master went to the desert with caravans of food, meat, and slaves, and soldiers and desert nomads. For a long time they travelled under the burning sands, until the camels themselves where exhausted by the march. And when his troops were beginning to lose the faith in the Master, and that he wouldn't lead them anywhere, the Thunder Monster came, and it ate his men and his animals, savagely destroying all things.

"I knew you had to come", said the Thunder Monster. "And I longed for the food you were bringing. And I know you have come to request my service, so I'll let you speak, so I can laugh of your pettiness and stupidity before killing you."

The Master smiled under its kefiah, and replied: "You don't know what you are saying. The power of Bozdogan is great, and with his hand at my side, I will bend you to bow to my requests."

"The fight that occurred would surely be matter of legends, if there wasn't only vultures and insect of the sand to witness. But in the end, the Master won.

"I truly am puzzled, and I must admit I've been beaten by the strength of Bozdogan. Your is a great Immortal, and I shall bow to your requests.

So I will destroy the monks of the Abbey of Truth."


I hope this will prove the least interesting part of my work, but who knows? Maybe you didn't enjoy my effort, and you're trying to understand where I found Mystaran sources for this rubbish. Or maybe you just want to know whether everything was invented by me, or found on some Mystaran reference.

Here I point you at the the references I found:

Respen ak Tarkis and Arentela were first mentioned in GAZ4: Kingdom of Ierendi, in the adventure at page 27. Respen ak Tarkis is a red dragon who enters the Crown Competition because he is in search of powerful adventurers (companion level) that can help him retrieve the title of Prince of Arentela, who has been usurped by another dragon.

I didn't like too much this idea, although it is in character with the Ierendi Gaz, so I changed it a lot. Also because I had already created a dragon nation, Wyrmsteeth for Tome Issue 2.

The Abbey of Truth is found in the adventure X4 Master of the Desert Nomads, where bhuts (a shapeshifting humanoid race at the service of the Master) have killed all the monks and settled the Abbey. The legend I wrote has no direct relationship with this, I suppose Tarkus could even not be involved at all, I leave it all to the decision of the single DM's, or to the fantasy and imagination of the curious reader. Maybe one day I could write a "Story of the Abbey of Truth"...who knows?

Last but not least, the references regarding the Pratikuta clan are taken from Champions of Mystara. They really managed to unite for the first time part of the Sindhi region, but their last rajah died without being able to retain the unity of his kingdom. I simply decided that Tarkus killed him, thus ending the dynasty.