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Argos the Worrier

by David Fryer

Argos the Worrier Level 14 Elite Controller
Adult green dragon
Large natural magical beast (dragon, shape changer) XP 2,000
HP 280, Bloodied 140 see also bloodied breath Initiative +11
AC 28; Fortitude 26, Reflex 27, Will 26 Perception +10
Speed 8, Fly 10 (hover), Overland Flight 15 Darkvision
Resist 20 Poison Saving Throws +2, Action Points 1
Traits
Shadow of Death (necrotic) Aura 2
Any opponent starting or ending their turn within range takes 10 necrotic damage.
Standard
M) Bite (poison) * at will
Attack Melee 2 (one creature); +19 vs. AC
Hit 2d8+6 poison damage
m) Claw * at will
Attack Melee 2 (one creature); +19 vs. AC
Damage 3d6+6 damage
m) Double Attack * at will
Effect Argos makes two claw attacks
cl) Breath Weapon (poison) * recharge 5,6
Attack Close blast 5; +18 vs. Reflex
Damage 4d10+6 poison damage and the target takes 5 ongoing poison damage and the target is slowed (save ends both)
Aftereffect The target is slowed (save ends)
r) Raise the Dead * encounter
Ranged 10
Effect Four undead minions of Argos’ level or lower appear in any unoccupied space within range. These undead act immediately after Argos’ turn.
Minor Actions
Change Shape (polymorph) * at will
Argos alters his appearance to appear as a unique human.
Triggered Actions
Bloodied Breath * encounter
Trigger Argos first becomes bloodied
Effect Breath Weapon recharges and Argos uses it.
m) Tail Lash * immediate reaction
Trigger An opponent adjacent to Argos fails to move on their turn
Attack Melee 2 (one target); +18 vs. Reflex
Hit 1d10+6 and the target is prone.
Skills Diplomacy +17, Insight +16, Religion +18
Str 16 Dex 16 Wis 19
Con 20 Int 23 Cha 20
Alignment Evil Languages Abyssal, Common, Draconic

Argos in Combat
Argos is principally concerned about his own safety in battle. He prefers to stay airborne and use his breath weapon to attack his enemies while leaving the treacherous business to his allies. When he enemies begin to scatter he uses raise the dead to summon undead servants in the square adjacent to his most difficult opponents. If he becomes forced into melee combat he attempts to keep as many enemies in range of Shadow of Death as possible. Finally if things appear to be turning against him, Argos will try and escape detection long enough to change shape and claim to have been a prisoner of the dragon or a wandering adventurer who just happened upon the scene, which ever he thinks his opponents are most likely to believe.