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Ash Crawlerby Robert J Schwalb
Small Magical Beast (Fire)
3d10+3 (19 hp)
15 feet, Burrow 15 feet (ash only)
15 (+2 Natural, +2 Dex, +1 Size)
Bite+5, Tail Slap+2
Bite 1d4+1, Tail 1d2+1
Improved Grab, rake
Fort+4, Ref+5, Will+0
Str 12, Dex 15, Con 12, Int 2, Wis 8, Cha 7
Arid Lands with fire, preferably in volcanic areas
Solitary, Clutch (1d6)
Standard (Minerals & metals only)
4-6 HD (Small), 7-9 HD (Medium)
The ash crawler is an odd beast, resembling somewhat a bat nosed pig, with a long, sharp, prehensile tail. Uniformly grey, they slough their skin every thirty days, which flakes into ashes. This process grows more rapidly in the presence of a heated source, which provides never ending pleasure to this fire dweller. Thus, the crawler perpetuates its environment by shedding its skin. Measuring about two feet in body length proper, with a snake-like tail extending some four feet farther, the crawler when fully revealed is a menace to be feared.
Improved Grab (Ex): Whenever an ash crawler successfully hits with a bite attack, it may make an immediate second attack without provoking an attack of opportunity. If successful, the crawler achieves a hold, by locking its jaws and inflicting an additional 1d2+1 points of damage every round until removed.
Rake (Ex): In addition to the crawler's grab and bite, each succeeding round following the successful grab, it rakes automatically with it hind claws for an additional 1d4+1 points of damage.
Fire Subtype: Immune to all fire damage. Takes double damage from cold based spells, unless a successful saving throw for half is made, in which case it takes half damage normally. The ash crawler benefits from low-light vision and darkvision with a 60' range.
Skills: Ash Crawlers have a +4 racial bonus to hide in Ash or volcanic areas.