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Atzanteotl Spell List

by Sheldon Morris

Atzanteotl Spell List (Hierarch of the Sphere of Entropy)

Domains: Corruption, Death, Evil, Hatred, Sphere of Entropy, Suffering
Optional Domains: Domination (DF), Mysticism (DF), Summoning (DF)

Special Clerical Powers: You may use a pain touch once per day. Make a melee touch attack against a living creature and, on a successful attack, bestow on that creature a -2 enhancement penalty to Strength and Dexterity for 1 minute. This spell-like ability does not affect creatures immune to critical hits.

0-Level Cleric Spells (Orisons)
Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Guidance
Inflict Minor Wounds
Light
Mending
Purify Food and Drink
Read Magic
Resistance
Virtue

1st-Level Cleric Spells
Charm Animal
Chill Touch
Command
Comprehend Languages
Confusion, Lesser
Detect Good
Disguise Self
Doom
Entropic Shield
Erase
Protection from Good
Ventriloquism

2nd-Level Cleric Spells
Align Weapon
Darkness
Darkvision
Death Knell
Enthral
Hold Person
Minor Image
Silence
Soften Earth and Stone
Spiritual Weapon
Undetectable Alignment
Whispering Wind

3rd-Level Cleric Spells
Animate Dead
Blindness/Deafness
Clairaudience/Clairvoyance
Contagion
Crushing Despair
Deeper Darkness
Dispel Magic
Displacement
Magic Circle against Good
Meld into Stone
Suggestion
Summon Monster III

4th-Level Cleric Spells
Confusion
Death Ward
Detect Scrying
Dismissal
Enervation
Explosive Runes
Modify Memory
Rusting Grasp
Sending
Summon Monster IV
Tongues
Unholy Blight

5th-Level Cleric Spells
Charm Monster
Command, Greater
Dispel Good
Dream
False Vision
Feeblemind
Flame Strike
Inflict Light Wounds, Mass
Persistent Image
Slay Living
Symbol of Pain
Wall of Stone

6th-Level Cleric Spells
Antilife Shell
Banishment
Create Undead
Forbiddance
Geas/Quest
Harm
Mislead
Nightmare
Programmed Image
Suggestion, Mass
Symbol of Fear
Symbol of Persuasion

7th-Level Cleric Spells
Acid Fog
Blasphemy
Destruction
Eye Bite
Limited Wish
Power Word, Blind
Project Image
Repulsion
Scrying, Greater
Symbol of Weakness
Vision

8th-Level Cleric Spells
Charm Monster, Mass
Create Greater Undead
Demand
Horrid Wilting
Incendiary Cloud
Inflict Critical Wounds, Mass
Power Word, Stun
Screen
Summon Monster VIII
Symbol of Death

9th-Level Cleric Spells
Dominate Monster
Energy Drain
Etherealness
Miracle
Power Word, Kill
Soul Bind
Storm of Vengeance
Summon Monster IX
Wail of the Banshee

Weapon of the Immortal: Longsword; +1 longsword of venom (as the dagger)

Symbol: The silhouette of a feathered serpent.

Appearance: He appears in one of two forms: a handsome but sinister elven hero dressed in black or a jet-black feathered serpent with the face of an elf. The serpent-form has arms, but these are usually hidden within its feathers.

Notes: (DF) from Defenders of the Faith book.