Atlas Rules Resources Adventures Stories FAQ Search Links
Aurochby Jamie Baty
Hit Dice: 6d8+24 (51 hp)
Speed: 70 ft. (14 squares)
Armour Class: 14 (-1 size, +5 natural), touch 9, flat-footed 14
Base Attack/Grapple: +4/+15
Attack: Gore +10 melee (2d6 +7)
Full Attack: Gore +10 melee (2d6 +7)
Space/Reach: 10 ft. /5 ft.
Special Attacks: Stampede
Special Qualities: Low-light vision, scent
Saves: Fort +9, Ref +5, Will +4
Abilities: Str 24, Dex 10, Con 18, Int 2, Wis 11, Cha 4
Skills: Listen +8, Spot +8
Feats: Alertness, Endurance, Iron Will
Environment: Temperate plains
Organisation: Solitary, or Herd (20-200)
Challenge Rating: 5
Alignment: Always neutral
Advancement: 7-12 HD (Large)
Level Adjustment: -
The animals roaming the plain look much like cattle, but shaggier and larger. Their curved horns look imposing.
These animals are large, powerful ancestors of modern oxen; they fight with forward-curved, blunt-ended horns. They are bigger and more aggressive than later species of oxen and cattle.
Aurochs individually attack with their powerful gores, but when in large numbers, they will stampede at the first sign of trouble.
Stampede (Ex):A frightened herd of auroches flee as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing 2d8 points of damage for each five aurochs in the herd (Reflex DC 19 half ). The save DC is Strength-based.
Scent (Ex): This special quality allows an auroch to detect approaching enemies, sniff out hidden foes, and track by sense of smell.