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Auroch, Shaggyby Jamie Baty
Hit Dice: 4d8+8 (26 hp)
Speed: 60 ft. (12 squares)
Armour Class: 12 (-1 size, +3 natural), touch 9, flat-footed 12
Base Attack/Grapple: +3/+11
Attack: Gore +6 melee (2d4 +4)
Full Attack: Gore +6 melee (2d4 +4)
Space/Reach: 10 ft. /5 ft.
Special Attacks: Stampede
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +1
Abilities: Str 19, Dex 10, Con 14, Int 2, Wis 10, Cha 4
Skills: Listen +6, Spot +6
Feats: Alertness, Endurance
Environment: Any land
Organisation: Solitary, Pair, Family (2-5), or Herd (20-200)
Challenge Rating: 2
Alignment: Always neutral
Advancement: 5-8 HD (Large)
Level Adjustment: -
These animals are related to the larger aurochs found in the Hollow World, but are smaller (only 5ft tall at the shoulder and 8-10ft long) and covered with thick, shaggy wool. They have forward-curving horns like that of a ram. Shaggy aurochs are not as temperamental as their cousins. Milenian herdsmen tend them for their meat, milk, and wool.
Shaggy aurochs generally flee if threatened, but will butt anything close to it if angered. As a group, shaggy aurochs stampede when threatened.
Stampede (Ex): A frightened herd of shaggy aurochs flee as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five aurochs in the herd (Reflex DC 16 half ). The save DC is Strength-based.
Scent (Ex): This special quality allows a shaggy auroch to detect approaching enemies, sniff out hidden foes, and track by sense of smell.