Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links

Demon Ruler Avatar: Demogorgon

by Jamie Baty

IM 30
Huge Outsider (Chaos, Evil, Exalted, Extraplanar)
Hit Dice: 40d8+680 (860 hp)
Initiative: +26 (+16 Dex, +8 Superior Initiative, +2 Enhanced Reflexes)
Speed: 50 ft. (10 squares), fly 50 ft. (average)
Armour Class: 41 (-2 size, +16 Dex, +17 natural), touch 25, flat-footed 24
Base Attack/Grapple: +40/+65
Attack: Tail +55 melee (1d6 +17 plus entangle plus energy drain)
Full Attack: Tail +55 melee (1d6 +17 plus entangle plus energy drain) and 2 tentacles +53 melee (2d6 +8 plus rot)
Space/Reach: 15 ft. /15 ft. (20ft with tail)
Special Attacks: Call other, double magic, entangle, energy drain, fear aura, gaze, mind power, rot, summon
Special Qualities: Control undead, Damage reduction 15/epic, darkvision 120ft., demon ruler immunities, enhanced reflexes, fast healing 1, immunity to electricity, fire, and poison, Minimum damage from mortals, outsider traits, plane shift, potent magic, resistance to acid 10 and cold 10, spell-like abilities, spell resistance 50, telepathy 100 ft., tongues, true seeing
Saves: Fort +39, Ref +38, Will +38
Abilities: Str 45, Dex 42, Con 44, Int 43, Wis 43, Cha 44
Skills: Appraise +59, Bluff +60, Climb +60, Concentration +60, Diplomacy +60, Disguise +60, Escape Artist +59, Gather Information +60, Heal +59, Hide +51, Intimidate +60, Jump +68, Knowledge (arcana) +59, Knowledge (dungeoneering) +59, Knowledge (the planes) +59, Knowledge (religion) +59, Listen +61, Move Silently +59, Search +59, Sense Motive +59, Spellcraft +59, Spot +61, Survival +59, Use Magic Device +60
Feats: Alertness, Cleave, Great Cleave, Combat Reflexes, Die Hard, Endurance, Improved Critical (Tail), Improved Initiative, Multiattack, Penetrate Damage Reduction (adamantine), Penetrate Damage Reduction (cold iron), Power Attack, Spellcasting Harrier, Superior Initiative,
Environment: Entopic Planes
Organisation: Solitary
Challenge Rating: 40
Treasure: Quadruple Standard
Alignment: Always chaotic evil
Advancement: ---
Level Adjustment: ---

This is a powerful avatar of the Immortal Demogorgon. This demon avatar often polymorphs into the form of a human child, apparently the essence of youth and innocence. When she chooses to fight, however, she assumes her normal form
an 18-foot-tall reptilian monster, with two monkey heads atop sinewy necks, two great tentacles in place of arms, and a forked tail.

The avatar of Demogorgon prefers to gaze and use its fear aura and mind power to disable, then destroy, its foes. If threatened, she will summon her followers and Call Other fiends. Her melee attacks are very debilitating.

Call Other (Sp): Once per round, Demogorgon may attempt to call a fiend or entropic immortal to come to its aid. Each attempt has a 50% chance of success. There is no limit to the number of times this ability may be used, or on the total number of allies called (although no more than one ally will respond to an individual call).

Double Magic (Ex): Demogorgon may use up to two spell-like abilities per round, as well as two mind powers per round.

Entangle (Ex): Demogorgon's tail entangles foes. If it hits, the target and Demogorgon immediately make opposed Strength checks; if Demogorgon wins, the target is entangled. If she maintains the entangle in subsequent rounds, she cannot attack with the tail.

Energy Drain (Su): Living creatures hit by Demogorgon's tail attack gain 1d4 negative levels. The DC is 47 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, Demogorgon gains 5 temporary hit points.

Fear Aura (Su): At the mere sight of Demogorgon, the viewer must succeed on a DC 47 Will save or be paralysed with fear for 2d6 rounds. Whether or not the save is successful, that creature cannot be affected again by Demogorgon's fear aura for 24 hours. The save DC is Charisma-based.

Gaze (Su): Demogorgon possesses powerful gaze attacks. The range of the gaze attacks is 120ft. A creature struck by the gaze of Demogorgon's left head is charmed, as per the spell. Those struck by the gaze of the right head go insane, as per the spell insanity. A Will save vs DC 47 (Cha based) is allowed. A successful saving throw negates the effect. Each opponent within range of a gaze attack must attempt two saving throws each round (one for each head) at the beginning of his or her turn in the initiative order. Only looking directly at Demogorgon leaves an opponent vulnerable. Opponents can avoid the need to make the saving throw by not looking at the creature, by wearing a blindfold or averting their eyes.
In addition, as a full round action, Demogorgon may make a double gaze attack. Every creature within 120ft that can see Demogorgon must make a Will save vs DC47 or be dominated, as per the spell dominate person. Creatures with less than 30 HD or levels have a -8 penalty to the save.

Mind Power (Sp): As a swift round action, Demogorgon may create a variety of spell-like effects at the expenditure of Power Points. She possesses 5000 Power Points per head. Power Points regenerate with rest at the rate of 1 PP per minute of rest. Demogorgon is associated with the Sphere of Entropy. The following are typical uses for the Power Points:
Demogorgon can cast any mortal spell at 25th level, but that costs her double the spell level in PP (for example, a fire ball would cost him 6 PP).
Demogorgon may cast the immortal spells power attack (2 PP per 1d6, up to 40d6), probe (5 PP) and probe-shield (5 PP).

Rot (Su): Any creature hit by Demogorgon's tentacle attack suffers 1d4 Con damage. No save is allowed.

Summon (Sp): Once per round, Demogorgon can automatically summon one type of special follower from the below list. This ability is the equivalent of a 9th-level spell.
4-24 Horned Chameleons
3-18 Tuatara Lizards
3-12 Wyverns
2-8 Purple Worms
1-4 Small Dragons
1-2 Dragon Turtles
1 Gargantuan Snake or Lizard (roll d100)
01-28 Spitting Cobra
29-51 Pit Viper
52-69 Gecko
70-83 Rattlesnake
84-93 Python
94-99 Horned Chameleon
00 Tuatara

Control Undead (Sp): Demogorgon may command undead as if she were a 40th level cleric. Demogorgon must make a turn check normally, and ignores any rebuke result. Demogorgon must take a standard action to give mental orders to a commanded undead. At any one time, Demogorgon may command any number of undead whose total Hit Dice do not exceed150 HD. She may voluntarily relinquish command on any commanded undead creature or creatures in order to command new ones. This ability may be used at will.

Damage Reduction (Su): Demogorgon has damage reduction of 15/epic. Its natural attacks are treated as epic, adamantine, cold iron, chaotic-aligned and evil-aligned for the purposes of bypassing damage reduction.

Demon Ruler Immunities (Ex): Demogorgon is immune to ability damage, ability drain, energy drain, disease, insta-death effects, paralysis, petrification, fear, all types of scrying and the effects of unnatural aging.

Enhanced Reflexes (Ex): Demogorgon gains a +2 bonus to Initiative and its foes take a -2 penalty to all skill checks made at the beginning of an encounter to determine awareness.

Fast Healing (Ex): Demogorgon has a fast healing rate of 1. On Entropic Planes or while in complete darkness, the rate increases to 10.

Minimum Damage from Mortals (Ex): When struck by a mortal with a weapon or damage causing spell, Demogorgon always suffers the minimum amount of damage possible.

Plane Shift (Sp): At will, Demogorgon may plane shift to the Astral or Ethereal plane. From those planes, she may, at will, plane shift to the Prime or any Entropic Plane.

Potent Magic (Ex): Unlike mortal creatures, Demogorgon can affect an immortal with its magical attacks.

Spell-like Abilities (Sp): At will
comprehend languages, detect magic, invisibility purge, detect chaos, evil, law and good, read magic. Caster level 40th. The save DCs are Charisma-based.

Telepathy (Su): Demogorgon can communicate telepathically with any other creature within 100 feet that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.

Tongues (Su): Demogorgon can speak with any creature that has a language, as though using a tongues spell (caster level 40th). This ability is always active.

True Seeing (Su): Demogorgon continuously uses true seeing as the spell (caster level 40th).