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Sample of B2 Conversion (Room 12)

by Joaquin Menchaca

I just started doing the Orcs. I did Room 12.

I haven't figured out CR and XP, as need to revisit rules for that. I'm doing older Dungeon Magazine style stat blocks, as I don't like Paizo's new style. But I will follow their format of Defenses, then Offenses followed by other stats, but otherwise roughly keep with Dungeon Mag style stat blocks. (See below for example)

Original Text
This large creature is clad in chain mail, has a shield +1 and carries a mace. He fights as a 4 hit dice monster, has 15 hit points, and adds + 2 to damage he causes when successfully striking an opponent (thus, 3-8 points of damage).

Pathfinder Equivalent:
Orc, Leader: Male humanoid War4; CR ?, XP ?; Medium-size humanoid (orc); Init +0; Sense darkvision 60 ft., low-light vision; AC 19, touch 10, flat-footed 19 (+6 armor, +3 shield); hp 28 each (4d10+4); Saves Fort +7, Ref +1, Will 0; Spd 30 ft.; Atk melee heavy mace +7 (1d8+5), ranged javelin +4 (1d6+5); AL CE; Str 21, Dex 11, Con 12, Int 7, Wis 8, Cha 6; Base Atk +4; CMB +9; CMD 19

Feats: Weapon Focus (mace), Dazzling Display

Skills: Intimidate +5

Special Qualities: Ferocity (Ex), Light Sensitivity (Ex), Weapon Familiarity

Equipment: Chainmail, Heavy Wooden Shield +1, Heavy Mace

Notes: the orc leader can put on a Dazzling Display with the mace, attempting to demoralize (DC = 10 + HD + Wis modifier, Duration is 1 round + 1 round for every 5 in which the orc leader beats the DC). Should he succeed, all opponents within 30 feet will be shaken, i.e. -2 on attack rolls, saving throws, skills checks, and ability checks.