Atlas Rules Resources Adventures Stories FAQ Search Links
I posted this to another forum page, but no one answered me. I have just bought again, the old school RULES CYCLOPEDIA and CREATURE CATALOG for BECMI D&D (I think these books were originally published in 89 and 91.) One of the things that always bothered me about that edition of D&D was the lack of the Barbarian class for that rule set. So for the 1st time ever, I have tried to create my own class. Research has taught me that originally, they did have a barbarian class for OD&D (Dragon Mag) but they didn't put it into the BECMI box sets and instead, added the Barb to the the Unearthed Arcana book. Here is my class, with most of it coming from this website.
BECMI Barbarianby NeverSeemtoRoll20
Prime Requisite: Strength - 13-15=+5% to Experience earned/16-18=+10% to Experience earned
Barbarians roll on the attack charts of Fighters and the saving throw charts of Dwarves
Restrictions: Barbarians use a 1d10 to determine their hit points. Barbarians may use any type of armor (except plate and suit,) and may use shields (except Tower and Walled.) They may use any type of melee or thrown weapons but do not use missile weapons. A barbarian character must have a minimum Constitution score of 9.
Special Abilities: Barbarians are used to surviving in the wilderness and are able to forage, discover the correct direction if they become lost, and spot traps and snares in the wild one-third of the time (a roll of 1 or 2 on 1d6.) Because of a Barbarian's upbringing and natural behavior, they can fight with one weapon in each hand, but only with a -2 penalty to the second weapon's attack roll. When a Barbarian fights this way, they do not receive 3 attacks/round because of high levels. At the beginning of play, Barbarians gain the Lance Attack and Set Spear vs. Charge attacks.
When Barbarians reach 9th level, they become known as a Barbarian Lord, build a stronghold and attempt to establish a clan. The stronghold will be located in the wilderness. The Barbarian Lord may only use barbarian warriors, but specialists and retainers of other classes may be offered other positions.
1 0 1d10 Barbarian 2 2200 2d10 Barbarian 3 4400 3d10 Barbarian 4 8800 4d10 Barbarian 5 17000 5d10 Barbarian 6 35000 6d10 Barbarian 7 70000 7d10 Barbarian 8 140000 8d10 Barbarian 9 270000 9d10 Barbarian Lord 10 400000 9d10+3* 11 530000 9d10+6 12# 660000 9d10+9 13 800000 9d10+12 14 940000 9d10+15 15 1080000 9d10+18 16 1220000 9d10+21 17 1360000 9d10+24 18 1500000 9d10+27 19 1640000 9d10+30 20 1780000 9d10+33 21 1920000 9d10+36 22 2060000 9d10+39 23 2200000 9d10+42 24## 2340000 9d10+45 25 2480000 9d10+48 26 2620000 9d10+51 27 2760000 9d10+54 28 2900000 9d10+57 29 3040000 9d10+60 30 3180000 9d10+63 31 3320000 9d10+66 32 3460000 9d10+69 33 3600000 9d10+72 34 3740000 9d10+75 35 3880000 9d10+78 36 4020000 9d10+81
*=Constitution adjustments no longer apply
#=2 attacks/round ...... ##=3 attacks/round
I decided not to give the Barbarian 4 attacks per round like the Fighter. I figured with the most hit points possible in the game (198,) I had to give him some severe restrictions. Plus to me, a person that gets 4 attacks/round would need some intense training for that. Barbarians (IMO) do not have that amount of patience. That's also why Barbarians cannot wear plate, suit armors, or use a walled or tower shields. I just don't see Conan (Arnold version ..... don't forget I'm 37,) in huge restricting armors. Imagine Arnold in knightly suit armor? Yea .... that's not right. I lowered the penalty on the duel wield, because to me, Barbarians would learn something like that pretty much from birth. LOL! According to the Rules Cyclopedia, it seems to me like if you use the weapon specialization rules, let's say your Barbarian uses duel wield. You use a Long Sword in your main-hand, and a dagger in your off-hand. Now with your specialization, you get your dagger up to +2 to attack roles. When you duel wield, now your dagger in the off-hand does not have a penalty. However, if the dagger is in the main hand, it receives a +2 to attack roles, but now the sword, (which is in the off-hand,) now receives the -2 penalty. I may have that rule wrong, but that's the way I read it. I thought about attempting rage powers, but then I figured that would make this version of the class to ..... Advanced. Let me know what you all think. Please keep in mind, this is the very first time I have tried to do my own class. Not really my own, but hopefully it doesn't unbalance my BECMI D&D campaign.