Atlas Rules Resources Adventures Stories FAQ Search Links
Spitting Beetleby Jamie Baty
Quest for the Silver Sword 16
Hit Dice: 1d8+2 (6 hp)
Initiative: +4 (+4 Dex)
Speed: 20 ft. (4 squares)
Armour Class: 18 (+2 size, +4 Dex, +2 natural), touch 16, flat-footed 14
Base Attack/Grapple: 0/-9
Attack: Bite +6 melee (1d4 -1)
Full Attack: Bite +6 melee (1d4 -1) or spit +6 ranged (1d4 acid + 1d2 Cha damage)
Space/Reach: 2-1/2 ft. /0 ft.
Special Attacks: Ability damage
Special Qualities: Darkvision 60ft.
Saves: Fort +4, Ref +4, Will +0
Abilities: Str 8, Dex 19, Con 15, Int 0, Wis 10, Cha 9
Skills: Listen +4, Spot +4
Feats: Weapon Finesse
Environment: Any land
Organisation: Solitary, or Brood (2-5)
Challenge Rating: 1/4
Alignment: Always neutral
Advancement: 2 HD (Tiny); 3 HD (Small)
Level Adjustment: -
The spitting beetle is about 1 ft long and dark grey. It has two eyes that glow pale yellow in the dark.
The spitting beetle will attack with its relatively powerful pincer bite. It may also spit acid at a foe up to 10 ft away.
Ability Damage (Ex): The acidic spit of a spitting beetle causes 1d2 Charisma damage in addition to the normal acid damage.
Vermin Traits: Vermin are mindless - they have no intelligence score and are immune to all mind-affecting effects. They have no sense of morality and are always neutral. They have 60ft. darkvision and any treasure they possess (which is usually none) consists of the property of former victims.