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Bison, Giantby Jamie Baty
Hit Dice: 8d8+32 (68 hp)
Speed: 60 ft. (12 squares)
Armour Class: 15 (-1 size, +6 natural), touch 9, flat-footed 15
Base Attack/Grapple: +6/+17
Attack: Gore +12 melee (2d6 +7)
Full Attack: Gore +12 melee (2d6 +7)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede, trample
Special Qualities: Low-light vision
Saves: Fort +10, Ref +6, Will +3
Abilities: Str 25, Dex 10, Con 18, Int 2, Wis 12, Cha 4
Skills: Hide -4, Listen +11, Spot +11
Feats: Alertness, Endurance, Run
Environment: Any plains
Organisation: Solitary, Pair, or Herd (10 - 100)
Challenge Rating: 4
Alignment: Always neutral
Advancement: 9-16 HD (Large); 17-24 HD (Huge)
Level Adjustment: -
This species is the ancestor of the modern bison. It looks very similar to the modern bison except that it stands about 10' tall at the shoulder; it takes a brave band of hunters or cavalrymen to bring one down. They roam the plains in huge hers and is normally only hunted by men, and other prehistoric predators like sabretooth tigers and large carnivorous dinosaurs.
Giant Bison are mostly to be encountered in the Hollow World.
Although not particularly aggressive, a giant bison will charge those that threaten it or its young. It will either gore or trample its foes.
Stampede (Ex): A frightened herd of giant bison flee as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing an initial 4d8 points of damage for the first five giant bison plus an additional 2d8 points of damage for each remaining group of five giant bison in the herd (Reflex DC 21 half ). The save DC is Strength-based.
Trample (Ex): A giant bison can trample large-size or smaller creatures for 2d8+10 points of damage. Opponents who do not make attacks of opportunity against the giant bison can attempt a Reflex save (DC 21, Str based) to halve the damage.