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Black Hag

by Jamie Baty

MA, RC 182
Medium Monstrous Humanoid
Hit Dice: 11d8+11 (60 hp)
Initiative: +1 (+1 Dex)
Speed: 40 ft. (8 squares), swim 20 ft. (4 squares)
Armour Class: 19 (+1 Dex, +8 natural), touch 11, flat-footed 18
Base Attack/Grapple: +11/+15
Attack: Claw +15 melee (2d4 +4 plus poison)
Full Attack: 2 Claw +15 melee (2d4 +4 plus poison)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Poison, rebuke undead, spells
Special Qualities: Beyond undeath's grasp, darkvision 60ft.
Saves: Fort +4, Ref +8, Will +10
Abilities: Str 19, Dex 12, Con 12, Int 12, Wis 16, Cha 18
Skills: Concentration +9 (+13 while casting), Hide +11, Knowledge (religion) +9, Listen +14, Spot +14, Swim +12
Feats: Alertness, Blind Fighting, Combat Casting, Spell Penetration
Environment: Any forests
Organisation: Solitary (plus 3d6 companions)
Challenge Rating: 12
Treasure: Standard
Alignment: Always chaotic evil
Advancement: by character class
Level Adjustment: -

A black hag has black hair and blue-black warty skin. It can cast spells as a cleric, and is very dangerous to everything around it.
Black hags live in dark caves or in rude thatched huts deep in gloomy forests. They often keep various slime, oozes and puddings for company, and are always accompanied by evil monsters (most of which are undead).
Black hags speak Giant, Sylvan and common.

Black hags prefer to attack their foes with spells. If unable to do so safely, they when slash at their foes with their razor-sharp, iron claws.

Poison (Ex): Any creature that is damaged by the black hag's claws must make a DC 20 (Con based, +4 racial bonus) Fortitude save or be poisoned. The poison inflicts 2d4 Con damage, both primary and secondary.

Rebuke Undead (Su): A black hag may rebuke or command undead as a cleric. The black hag's effective level is 22 (HDx2) and it may use this ability 7/day. Due to the black hag's ranks in Knowledge (religion), it receives a +2 bonus on all rebuke checks.

Spells: Black hags can cast spells as a cleric of a level equal to its HD. They do not receive domain spells or the ability to spontaneously cast inflict spells unless they possess levels in a class that would grant that ability normally. These spell-casting levels stack with any cleric levels possessed.
A black hag can cast 6/6/5/5/3/2/1 divine spells as a cleric per day. The black hag must choose and prepare her spells ahead of time.

Beyond Undeath's Grasp (Ex): Black hags are immune to all the Extraordinary and Supernatural special abilities of undead creatures (including energy drain, ability damage, ability drain, poison, paralysis and disease). These immunities do not protect the hag from these types of attacks when they come from a non-undead creature.

Skills: A black hag has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.