Black Lizardmen - As a PC
by Irving GalvezAs I have said in A WAY OF LIFE, black lizardmen advance in thief and fighter class is unlimited and the cleric and magic user are limited. Here I will give the tables of experience points needed for each level.
LEVEL / FIGHTER / CLERIC / THIEF / MAGIC USER
1 / 1500 / 2200 / 1200 / 2200
2 / 3000 / 4400 / 2400 / 4400
3 / 6000 / 8800 / 4800 / 8800
4 / 12000 / 18000 / 10000 / 18000
5 / 25000 / 32000 / 20000 / 36000
6 / 50000 / 64000 / 40000 / 70000
7 / 100000 / 120000 / 80000 / 140000
8 / 200000 / 240000 / 160000 / 280000
9 / 300000 / 360000 / 240000 / 420000
10 / 400000 / 480000 / 320000 / 560000
NEXT LEVELS each 100000 / 120000 / 80000 / 140000
NOTE: M-User limit is 14 and Cleric is 20. If any PC wants to continue advancing level they need to sacrifice one of any ability score or 1-4 hit points to Algotuku Kasquas the night of any of the worships days (this apply to MU and Clerics). The clerics and Musers can not use any fire base spells, they are prohibited.
HP ADVANCEMENT
LEVEL / FIGHTER / CLERIC / THIEF and MAGIC USER
1 / 1d8 / 1d6 / 1d4
2 / 2d8 / 2d6 / 2d4
3 / 3d8 / 3d6 / 3d4
4 / 4d8 / 4d6 / 4d4
5 / --- / --- / ---
6 / 5d8 / 5d6 / 5d4
7 / 6d8 / 6d6 / 6d4
8 / 7d8 / 7d6 / 7d4
9 / 8d8 / 8d6 / 8d4
10 / --- / --- / ---
11 / 9d8 / 9d6 / 9d4
12 / 10d8 / 10d6 / 10d4
NEXT LEVELS / 3 / 2 / 1
WEAPONS PREFERENCES:
Fighter- Hand Axe, Battle Axe, Bastard Sword, Flame Thrower Crossbow (describe in a way of life), Spear, Light Crossbow
Cleric- Hand Axe, Spear, War Hammer
M-User- Dagger, Net, Spear, Whip
Thief- Dagger, Short Sword, Spear
Remember even when unarmed, Black Lizardmen still have their claws. When striking barehanded, whit their claws, they get two 1d4 attacks.
SPECIAL ABILITIES:
Their land movement rate is 120(40).
Swimming Rate 120'(40')
Lizardmen have a natural tough hide; they have a basic AC of 5.
Claw attack.
Infravision 30'.
SAVING THROW TABLE.
Black Lizardmen save as cleric of the same level.
ALIGNMENT:
Lizardmen may be of any alignment, but most are neutral.