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Blink Dog

by John Walter Biles

Blink Dog, Level 4 Skirmisher
Small natural beast (canine) XP 175
Initiative +6 Senses Perception +9; Scent Perception: +12*
HP 55; Bloodied 27
AC 18; Fortitude 17, Reflex 16, Will 16
Speed 6
m Bite (standard; at-will)
+9 vs. AC; 1d10 + 4 damage.
Blink Attack (standard; at-will)
The Blink Dog teleports up to 3 squares, then takes a Bite attack, then teleports up to 3 squares.
Blink (Move; at-will) | Teleportation
The Blink Dog teleports up to 6 squares; it can only teleport a total of 6 squares in a round (if it teleports more than once).
Pack Tactics
Blink Dogs gain combat advantage if at least two other Blink Dogs are adjacent to their target.
Press the Attack
Blink Dogs add +1d6 damage when they have combat advantage
Dog Nose
* Blink Dogs add 3 to Perception when dealing with something with a distinct scent.
Alignment Good Languages Dog Barking
Skills: Athletics +10, Endurance +9, Nature +9 (only topics relevant to a dog), Perception +9
Str 17 (+5) Dex 15 (+4) Wis 15 (+4)
Con 15 (+4) Int 9 (+1) Cha 11 (+2)

Blink dogs are carnivorous pack animals (1d6 adult males, 1d6 adult females, 2d4 children total. Usually only the males will be encountered out hunting) which typically hunt wild herbivores, living in forest, hills, and plains. They are more benevolent than most predators and may well come to the aid of friendly adventurers, especially against displacer beasts, who they hate. However, they also sometimes come into conflict with settlers as they require large hunting grounds, and will attack anyone who seems to permanently encroach on them. (Adult Blink Dogs require half a square mile of plains, 2 square mile of forests or 4 square miles of hills per pack member for hunting grounds over the course of a year. Kids require half that.) A typical pack (4 males, 4 females, 4 kids would thus require 5 square miles of plains, 10 square miles of forest or 40 square miles of hills)