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Bone Golem

by John Walter Biles

Golems are human-formed constructs, usually created as guardians and soldiers for some wizard or priest or other ritualist. The standard golem types do not appear in Mystara, but many Mystaran golems have arisen to take their place...

Bone Golem Level 6 Elite Skirmisher
Medium natural animate (construct) XP 500
Initiative +4 Senses Perception +2; darkvision
HP 150; Bloodied 75
AC 22; Fortitude 20, Reflex 15, Will 13
Immune disease, poison, sleep
Resist Cold 10, Fire 10, Electricity 10
Vulnerable Thunder 5
Saving Throws +2 Action Points 1
Speed 6; can’t shift
m Sword (standard; at-will)
+11 vs. AC; 1d10+4 damage
M Twin Strike (standard; at-will)
The Bone Golem makes 2 Sword attacks.
M Four Weapon Strike (standard; at-will against foes he has combat advantage against)
The Bone Golem makes 4 Sword attacks, only against foes he has combat advantage on.
M Golem Rampage (standard; recharge 5-6 )
The Bone Golem moves up to its speed plus 2 and can move through enemies’ spaces, provoking opportunity attacks as normal. When it enters a creature’s space (ally or enemy), the golem makes a longsword attack against that creature. The creature remains in its space, and the golem must leave the space after it attacks. The golem must end its rampage in an unoccupied space.
Alignment Unaligned Languages —
Str 19 (+7) Dex 8 (+2) Wis 8 (+2)
Con 19 (+7) Int 4 (+0) Cha 3 (-2)
Equipment 4 Longswords

Bone Golems can easily be mistaken for a 4-armed Skeleton at a glance (Difficulty 15 Arcana check to tell the difference), as they are made from human bones. They are, however, tougher than most skeletons. Bone Golems are not too bright, but are smart enough to try to manoeuvre for combat advantage so as to kill most efficiently.