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Golem, Bone

by Sheldon Morris

Medium construct, unaligned
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Armour Class 15 (natural armour)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
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STR|DEX|CON|INT|WIS|CHA
16 (+3)|9 (-1)|15 (+2)|3 (-4)|10 (+0)|1 (-5)
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Damage Resistances piercing
Damage Immunities cold, fire, lightning, poison, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 3 (700 XP)
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Four-Armed. The golem has four arms, which may be attached at any point on its body. It may wield 4 one-handed weapons or 2 two-handed weapons.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

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ACTIONS
Multiattack. The golem makes three melee attacks if armed with at least three short swords, or two melee attacks if armed with at least two longswords.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 3) piercing damage.

Longsword (2H). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 8 (1d10 + 3) slashing damage.
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REACTIONS
Parry. The golem adds 2 to its AC against one melee attack that would hit it. To do so, the golem must see the attacker and be wielding a melee weapon.