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Bronze Golem

by John Walter Biles

Golems are human-formed constructs, usually created as guardians and soldiers for some wizard or priest or other ritualist. The standard golem types do not appear in Mystara, but many Mystaran golems have arisen to take their place...

Bronze Golem Level 20 Elite Brute
Large natural animate (construct) XP 5,600
Aura 2; anyone who enters the Golem’s aura or begins its turn in the Aura suffers 10 Fire Damage
Initiative +10 Senses Perception +9; darkvision
HP 472; Bloodied 236
AC 34; Fortitude 34, Reflex 32, Will 27
Immune disease, poison, sleep, Fire
Vulnerable Acid 10
Speed 12; can’t shift
M Slam (standard; at-will)
Reach 2; +23 vs. AC; 2d8+7 damage + 1d10 Fire Damage
Burning Blood (Instant Reaction when first bloodied; encounter)
When first bloodied in a battle: Close Burst 2; +21 vs. Reflex; 2d8+7 Fire Damage
M Golem Rampage (standard; recharge 5-6 )
The Bronze golem moves up to its speed plus 2 and can move through enemies’ spaces, provoking opportunity attacks as normal. When it enters a creature’s space (ally or enemy), the golem makes a slam attack against that creature. The creature remains in its space, and the golem must leave the space after it attacks. The golem must end its rampage in an unoccupied space.
Alignment Unaligned Languages —
Str 26 (+18) Dex 10 (+10) Wis 8 (+9)
Con 26 (+18) Int 4 (+7) Cha 3 (+6)

Bronze Golems resemble humans in armour; they visibly glow red hot, having rivers of molten metal flowing through them; their touch sears and can eventually set flammable things on fire. Thus they are most useful in buildings made of material that won’t easily melt or catch fire. When sufficiently damaged, they leak some of their inner fluid, searing those around them. Even when undamaged, it is painful to stay near one for long any more than you’d want to stick your face in a blast furnace.