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Golem; Bronzeby Simone Neri
HD: 20d10+30 (140 hp)
Speed: 40 ft. (8 squares)
Armour Class: 29 (-1 size, +20 natural), touch 9, flat-footed 29
Base Attack/Grapple: +15/+29
Attack: slam +24 melee (2d10+10 plus 1d10 fire)
Full Attack: 2 slams +24 melee (2d10+10 plus 1d10 fire)
Space/Reach: 10 ft./10 ft.
Special Attacks: overwhelming heat
Special Qualities: construct traits, damage reduction 12/adamantite,
darkvision 60 ft., fiery blood, fire immunity, immunity to
magic, low-light vision
Saves: Fort +6, Ref +6, Will +6
Abilities: Str 31, Dex 11, Con -, Int -, Wis 11, Cha 1
Organisation: solitary or gang (2-4)
Challenge Rating: 16
Alignment: always neutral
Advancement: 21-30 HD (Large), 31-60 HD (Huge)
Level Adjustment: -
This giant automaton is completely made of bronze and looks like a huge warrior of the ancient times. It moves with ease and the air around it is hot as that of a furnace. Its eyes blaze with incandescent magma.
A bronze golem is 16 feet tall and looks like a massive giant with bronze complexion. It is often sculpted to resemble an ancient warrior or athlete, wearing only a loincloth or few ancient clothings. The peculiarity of the bronze golem is that only its shell is made out of metal: liquid fire flow inside its body, a sort of fluid and incandescent magma that keeps itself at the highest temperatures, in order to make the outer shell of the golem heated - but without changing colour of melting.
Bronze golems are implacable. They deliver blows with almost the same strength as iron golems, without suffering their slowness. Their outer shell, theoretically more malleable than iron, is hardened by the powerful magic that keeps the golem alive.
Fiery Blood (Ex): Liquid fire at the highest temperatures flows under pressure inside the golem's body. Because of this, each time the outer shell is pierced, the liquid fire sprays out, gushing. Whenever the golem is damaged by a piercing or slashing attack coming from an attacker standing within 5 ft. of the golem's space, the opponent that delivered the blow must succeed on a Reflex save (DC 20), or she will be dealt 2d6 fire damage because of the fiery blood gushing out of the "wound". The save DC is Constitution-based.
Fire immunity (Ex): The bronze golem is immune to all effects or spells dealing fire damage, save for the effects noted below.
Immunity to magic (Ex): Bronze golems are immune to all spells and spell-like abilities that allow spell resistance. In addition, some spells and effects function differently against the creature, as noted below.
- A magical attack that deals cold damage slows the golem (as per slow spell) for 2d4 rounds, without save; during this time, the golem cannot emanate overwhelming heat, nor can it spray its fiery blood.
- A quench spell keeps the golem from using overwhelming heat and fiery blood for 1 minute per level of the caster.
- A magical attack that inflicts fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A bronze golem gets no saving throw against fire effects.
Overwhelming heat (Ex): The heat emanating from the bronze golem's body is unbearable. Every creature that comes in contact with the body of the bronze golem suffers 1d10 fire damage for every round of contact (his belongings may also catch fire). This ability applies even when the golem hits in melee, is hit by a touch attack or holds/pins someone with grapple checks.
The body of a bronze golem is sculpted from 5,000 pounds of bronze, smelted with rare tinctures and admixtures costing at least 20,000 gp. Assembling the body requires a CD 20 Craft (metalworking) check.
CL 18th; Craft Construct, burning blood*, geas/quest, heat metal, limited wish, polymorph any object, caster must be at least 18th level; Price 170,000 gp; Cost 95,000 gp + 6,000 XP.
* Spell taken from the "Draconomicon".