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Boldavia, Principality of

by micky

As a note, the population figures differ from what was given in Gaz 3. I took the numbers from Aleksei Andrievski's detailed breakdown rather than the stated population figure in Gaz 3, since Aleksei's numbers are broken down and detailed, thus easily checked for accuracy. Which they are given the population distribution numbers in Gaz 3.

Area: 1456 square miles

Population: 16,468

Towns: Rymskigrad (6500) The capital of Boldavia. Detailed later in another section.

Zhukovo (1300) A walled fortress town half way between Rymskigrad and Fort Tchernovodsk on the Dol-Anur river. Along with Arsenyev, in the Western Czaikow Hills Province it is part of the secondary line of defense of Boldavia and Glantri in case of invasion.

Villages: Desnogorsk (250) Located just within the border of Boldavia to the northwest of Ft. Tchernovodsk. It serves the needs of the nearby fortress by having the highest concentration of Taverns, Inns, and not coincidentally.. social diseases in the Principality haha. The town serves as a supply depot for the Fort.

Lytkarino (416) This small village, located on the Dol-Anur 8 miles to the southwest of Rymskigrad, has a world wide reputation. The most famous, and highly demanded caviar comes from this village. Lytkarino is on the section of river that is the spawning ground of the few remained sturgeon left after years of over harvesting. Eggs from the much more available Boldavian Giant Salmon are used elsewhere in making caviar. Strict quotas have been placed on the harvesting of the Dol-Anur Sturgeon. Unlicensed Sturgeon harvesting is a Felony in Boldavia, with a sentence of 20 years in the Salt Mines as a punishment. Thus the limited quantities along with the noticeable higher quality makes Lytkarino Caviar extremely expensive and limited to the the very elite.

Meleuz (316) The mining village to the southeast of Rymskigrad is a collection point and supports the largest salt mine in the Principality which lies just to the west of the village.

Tikhoretsk (182) This farming village approximately 16 miles northeast of the Tower of Igorov is renouned for it's Black Garlic. The Black Garlic from the town have won first prize at the annual Principality Fair 8 years running and are prized for their sweet taste

Ethnic groups: Boldavians 70%, Flaems 15%, Kaelics 5%, Others 10%

Languages: Tralaadaran, Flaemish.

Ruler: Prince Morphail Gorevich-Woszlany, Baron of Igorov (M28, Death Master of 5th Circle, AL-Chaotic)

House: Igorov

Military: The 4th banner of the 16th Division is stationed presently in Rymskigrad. The banner rotates with others of the 6th and 16th Divisions were are currently stationed at Fort Tchernovodsk. While stationed in Rymskigrad the banner undertakes regular patrols of the countryside. Usually within a 48 mile radius of the town which covers the whole of the Principality, the length of the Scotch Reach, and the entire western half of the Free Province of the Western Czaikow Hills.

4th Banner, 16th Glantrian Division - 240 mounted infantries (F2) with bows, long swords, daggers, banded armor. ; 8 sergeants (F4); 2 Lieutenants (F6) 1 captain (F8) riding normal horses.

Militias are very strongly ingrained in the Boldavian character due to the proximity of the Ethengarian border. Most in Glantri believe that any major invasion from Ethengar would have it's primary thrust come toward Boldavia so local militias train with regularityand an intensity lacking in other areas of Glantri. In times of emergency up to 20% of the population could be mobilized. The Glantrian High Command estimates a 10% mobilization would be most effective, putting the most able-bodied and effective in the field. However many reason that if a general mobilization was needed in the first place in Boldavia, that all 20% would probably be needed.

A special note goes to Tower of Igorov which has a special guard force of it's own.

The Skeletal guard- 37 HD (1 HD each). These are the tower's guards. Each skeleton has 8 HP and is holding a pole arm.
These skeletons never check morale, and are harder to turn than regular skeletons (see Lieges and Pawns rules). Morphail can summon packs of black wolfs who are very common in northern Glantri, at will. Morphail has a "regular guard" patrolling the outer parts of his tower. (35 level 3 fighters with riding horses one 5th level lieutenant and one 8th level captain).

History: The history of Boldavia begins in the 8th century in present day Karameikos. TheTraladaran princeling, Morphail Gorevitch-Woszlany was a powerful necromancer seeking more power and knowledge. In exchange for terrible secrets lost in the destruction of Old Alphatia, and now known only to the Immortals, Morphail agreed to serve Alphaks the Destroyer. But, like all allegiances with the Sphere of Entropy, Morphail paid a terrible price: He became a nosferatu in AC 720. Nevertheless, Morphail effectively promulgated the evil of Alphaks, though his use of necromancy and through the spread of his own vampiric curse.

When the fearful Traladarans learned of Morphail's malevolence, they drove him out of Traladara. Morphail fled with his followers to the Flaemish Highlands, arriving around 730. There lay not only the promise of lands and freedom to practice his dark magic, but also (by Alphaks' advice) more secrets of necromancy from Old Alphatia, in the hands of the Flaemish wizards, descendants of the survivors of the destruction of Alphatia. Whereas the Flaems were hostile to most settlers, they were more tolerant of Morphail Gorevitch-Woszlany and his Traladarans, and allowed them to settle in the inhospitable northern territories (later to become Boldavia). Morphail established himself as a powerful necromancer and servant of Alphaks the Destroyer, which the Flaemish wizards came to respect—and fear. Many Flaemish moved to the Traladaran territories for easy dealing and with Morphail and his minions. The Flaemish Fire Wizards, who believed in the supremacy of Fire Elementalism, were only too pleased to be rid of their 'unsavory' brethren. Thus cultural ties were established between the two groups that remain to this day.

In the decades following the arrival of the Traladarans in the Highlands, tensions simmered between the Flaems and all the new settlers to the south. Finally events came to a head in A Thyatian settler kills a Flaemish lord; and war was declared. The Traladarans sided with the Flaems and at the climatic battle of Braejr in 785 the Flaem-Traladaran alliance drove the units of human and Elven settlers south of the city. Morphail proved to be a creative tactician and general during the short war. Using dark (though not forbidden) magics to create forces of undead which were fielded and fought with the efficiency and effectiveness of a well trained Thyatin legion. Victory was short lived as the settlers regrouped under the leadership of the Alphatian Halzunthram, leader of of an group of Alphatian 'settlers'. The tables were turned three years later when the Flaems and Traladarans were defeated at Braastar. Morphail is given a seat on the council that is to rule the Highlands, but that council was soon dissolved as Halzunthram executes a coup and takes over the Council and proclaims the Highlands a protectorate of Alphatia. The mortal enemy of Morphail's patron, Alphaks. War comes again, the 40 Years War, as the Traladarans, Flaems, and others rebel against Halzunthram. The Traladarans made a great name for themselves for magical creativity and plain old grit and bravery on the many battlefields during this long and bloody war. The 40 Years War finally came to end in 828 when Halzunthram is captured by the Thyatin, Lord Glantri. The Highlands are reorganized politically and becomes the Republic of Glantri, ruled by a Parliament composed by the Council and the House of Lords. Morphail is given a seat on the council. Many of his renowned commanders are given titles and lands and serve in the House of Lords. That year Morphail is given the charge of constructing a fortress of the eastern frontier and what will be known as the great fortress of Tchernovordsk has ground broken. When it is finished 18 months later he is given the title of Viceroy of the Fort. Morphail's territory is also made a priority for development by the Chamberlain of the Land. Morphail is made the Baron of Igorov. Other followers of his become Barons of the new dominions of Rymskigrad, Kutchevski, and Palatinsk.

The next years were peaceful and quiet for Boldavia. However the future course of Glantri took shape in 854 with a historic meeting at Glantri Cities Golden Maid Inn, where Prince Morphail and some other Council members became part of the Alliance of Wizards who supported Etienne D'Ambreville Light of Rad project. In 858 the famous Light of Rad decision was approved, restricting nobility to wizards and giving the Council Members the hereditary title of Prince. Prince Morphail takes the land on the upper reaches of the Dol-Anur, and annexs the old Baron of Rymskigrad as his Principality. A new Barony is created for the landless, dispossessed, yet loyal noble. Vladimirov is created for the old Baron of Rymskigrad. The years following have been peaceful and quiet. The rebellion of dispossessed nobles did not touch the Boldavian area. In the years since the formation of the Principalities of Glantri, the main focus of the region has been expansion and controling the large area of land to the east and north of Boldavia. Over the last 150 years the frontier has been pushed back with new dominions, loyal to Morphail, giving him immense power over a large area with no rivals to deal with in this area. The establishment of a trade route east to the Heldannic Territories in the last few years has given the region more economic clout. Of course not all is completely rosy in this region. Problems with undead and especially vampires plague the land. Prince Morphail does as best as he can to rid the land of these menaces. Always having been faithful to the Vampire Law himself, but the task is too much so the people themselves are resigned to them being a fact of life and thus Boldavians are a fatalistic and superstitious lot.

Food: Surplus.

Trails: The river is navigable downstream from Rymskigrad is the Northern (legal) starting point. Bridges cross the Dol-Anur at Rymskigrad, Zhukovo and at Ft. Tchernovodsk. A main trail, rated by Glantrian AAA as good quality leads from Rymskigrad to Ft. Tchernovodsk. A second good trails leads from Rymskigrad southwest through the Scotch Reach and leads to Glenmoorloch in the Principality of Klantyre. All other trails within Boldavia are of fair quality, crisscrossing the principality connecting towns and villages.

Economics: Boldavia is, in comparison to other Principalities, a poor Principality as well as underpopulated. With the drive eastward to settle eastern Glantri the Traladaran/Flaemish population that makes up the majority of the population of this region is much more spread out than in the rest of Glantri where there is much less elbow room. Added to the fact that Boldavia producing few luxury items and mostly staple products it is considered to not be a wealthy dominion. The dominion produces lumber, potatoes, salt, vegetables, and fish to the agriculture poor mountainous dominions of the region and surplus is exported to the rest of Glantri

Taxation level are on par with standard Glantrian tax rates. Prince Morphail is many things, but has never been accused of being particularly material in needs. He has followed the lead of the Propreator of the Western Czaikow Hills and imposed a sales tax on Vodka that helps to fund maintenance of the fortifications of the towns and larger villages of the Principality. The people of Boldavia grumbled at the institution of the tax, but the tax is fairly low since Vodka is consumed like water here, so they quickly got used to it and just accept it. Accept things just as Boldavians typically do.

Notable sites: Rymskigrad is center of everything in Boldavia, and northeastern Glantri. Rymskigrad is the second largest settlement in Glantri, behind Glantri City. It is a crossroads between the heart of Glantri and the eastern frontier and points beyond. The town is surrounded by formidable defenses, a 15 ft. high stone wall, tall defensive towers, access to the river, gates covering the roads into the city and the bridge across the river. The town is home to two renowned institutions. The Igorov Institute which is world famous institution in the field of study of Ancient History, as well as being leading place for study of Necromancy. The Lovecraft Institution is a place where the insane are kept, trained, and studied. Here is the one place in the whole of northeastern Glantri where one might find the creature comforts that one who lives in a land of magic might expect to find. The town has a good size arcaner quarter where resident mages, visiting scholars, and professors at the Institutes reside. In the quarter artisans and craftsmen provide products to the whims of the arcaners there. Lots of shop cater to their needs with stores carrying alchemical components, rare books, and fine vellum scrolls. Other quarters of the town include the merchants quarter, the Boldavian and Flaemish quarters. The old Baronal Fortress is contained within the walls of Rymskigrad and that is where the Banner of the Glantrian Army that is traditionally stationed here resides, along with the Mayor of Rymskigrad. The present Mayor, Dravik Sapojnikov, has been in office for nearly 20 years and has proven to be an effective mayor and is rumored to be favored by the Prince himself. Hence his longevity in office. One place the locals will rarely freely of, are the fabled sewers beneath the town that empty into the Dol-Anur. Rumors of something foul residing in the sewers can be caught by those that listen closely. After years of noting that those curious to explore the sewers rarely return probably indicate that some might call rumor, is probably more akin to fact.

Coat of Arms:

Useful links: The Secret Craft of Necromancy - Kit Navarro
Glantrian Political History - Harri Mäki and Giovanni Porpora
The Boldavian Prince - Ohad Shaham
The Economy of Boldavia by Aleksei Andrievski
Glantrian Heraldry by Chimpman

Boldavia, Principality of

by micky

Area: 1456 square miles

Population: 16,468

Towns: Rymskigrad (6500) The capital of Boldavia. Detailed later in another section.

Zhukovo (1300) A walled fortress town half way between Rymskigrad and Fort Tchernovodsk on the Dol-Anur river. Along with Arsenyev, in the Western Czaikow Hills Province it is part of the secondary line of defense of Boldavia and Glantri in case of invasion.

Villages: Desnogorsk (250) Located just within the border of Boldavia to the northwest of Ft. Tchernovodsk. It serves the needs of the nearby fortress by having the highest concentration of Taverns, Inns, and not coincidentally.. social diseases in the Principality. The town serves as a supply depot for the Fort.

Lytkarino (416) This small village, located on the Dol-Anur 8 miles to the southwest of Rymskigrad, has a world wide reputation. The most famous, and highly demanded of caviar comes from this village. Lytkarino is located on the section of the Dul-Anur river that is the spawning ground of the few remained sturgeon left after years of over harvesting. Eggs from the much more available Boldavian Giant Salmon are used elsewhere in making caviar. Strict quotas have been placed on the harvesting of the Dol-Anur Sturgeon. Unlicensed Sturgeon harvesting is a Felony in Boldavia, with a sentence of 20 years in the Salt Mines handed down as punishment. Therefore the limited quantities, along with the noticeable higher quality makes Lytkarino Caviar extremely expensive and limited to the the very elite.

Meleuz (316) The mining village to the southeast of Rymskigrad is a collection point and supports the largest salt mine in the Principality which lies just to the west of the village.

Tikhoretsk (182) This farming village approximately 16 miles northeast of the Tower of Igorov is renowned for it's Black Garlic. The Black Garlic from the town have won first prize at the annual Principality Fair 8 years running and are prized for their sweet taste

Ethnic groups: Boldavians 70%, Flaems 20%, Others 10%

Languages: Traladaran, Flaemish, Thyatin

Ruler: Prince Morphail Gorevich-Woszlany, Baron of Igorov, Viceroy of Tchernodovsk (M28, Death Master of 5th Circle, AL-Chaotic)

House: Igorov

Military: The 4th banner of the 16th Division is stationed presently in Rymskigrad. The banner rotates with others of the 6th and 16th Divisions were are currently stationed at Fort Tchernovodsk. While stationed in Rymskigrad the banner undertakes regular patrols of the countryside. Usually within a 48 mile radius of the town which covers the whole of the Principality, the length of the Scotch Reach, and the entire western half of the Free Province of the Western Czaikow Hills.

4th Banner, 16th Glantrian Division - 240 mounted infantries (F2) with bows, long swords, daggers, banded armor. ; 8 sergeants (F4); 2 Lieutenants (F6) 1 captain (F8) riding normal horses.

The tradition of local militias are very strongly ingrained in the Boldavian character due to the proximity of the Ethengarian border. Most in Glantri believe that any major invasion from Ethengar would have it's primary thrust come toward Boldavia so local militias train with regularity and an intensity lacking in other areas of Glantri. In times of emergency up to 20% of the population could be mobilized. The Glantrian High Command estimates a 10% mobilization would be most effective, putting the most able-bodied and effective in the field. However many reason that if a general mobilization was called for in Boldavia, that all 20% would probably be needed.

A special note goes to Tower of Igorov which has a special guard force of it's own.

The Skeletal guard- 37 HD (1 HD each). These are the tower's guards. Each skeleton has 8 HP and is holding a pole arm.
These skeletons never check morale, and are harder to turn than regular skeletons (see Lieges and Pawns rules). Morphail can summon packs of black wolfs who are very common in northern Glantri, at will. Morphail has a "regular guard" patrolling the outer parts of his tower. (35 level 3 fighters with riding horses one 5th level lieutenant and one 8th level captain).

History: The history of Boldavia begins in the 8th century in present day Karameikos. The Traladaran Prince Morphail Gorevitch-Woszlany was a powerful necromancer seeking more power and knowledge. In exchange for terrible secrets lost in the destruction of Old Alphatia, and now known only to the Immortals, Morphail agreed to serve Alphaks the Destroyer. But, like all allegiances with the Sphere of Entropy, Morphail paid a terrible price: He became a nosferatu in AC 720. Nevertheless, Morphail effectively promulgated the evil of Alphaks, though his use of necromancy and through the spread of his own vampiric curse.

When the fearful Traladarans learned of Morphail's malevolence, they drove him out of Traladara. Morphail fled with his followers to the Flaemish Highlands, arriving around 730. There lay not only the promise of lands and freedom to practice his dark magic, but also (by Alphaks' advice) more secrets of necromancy from Old Alphatia, in the hands of the Flaemish wizards, descendants of the survivors of the destruction of Alphatia. Whereas the Flaems were hostile to most settlers, they were more tolerant of Morphail Gorevitch-Woszlany and his Traladarans, and allowed them to settle in the inhospitable northern territories (later to become Boldavia). Morphail established himself as a powerful necromancer and servant of Alphaks the Destroyer, which the Flaemish wizards came to respect—and fear. Many Flaemish moved to the Traladaran territories for easy dealing and with Morphail and his minions. The Flaemish Fire Wizards, who believed in the supremacy of Fire Elementalism, were only too pleased to be rid of their 'unsavory' brethren. Thus cultural ties were established between the two groups that remain to this day.

In the decades following the arrival of the Traladarans in the Highlands, tensions simmered between the Flaems and with all the new settlers to the south. Finally events came to a head in 984 when a Thyatian settler killed a Flaemish lord; and war was declared. The Traladarans sided with the Flaems and at the climatic battle of Braejr in 785 the Flaem-Traladaran alliance drove the units of human and Elven settlers south of the city. Morphail proved to be a creative tactician and general during the short war. Using dark (though not forbidden) magics to create a force of undead which were fielded and fought with the efficiency and effectiveness of a well trained Thyatin legion. Victory was short lived however, as the settlers regrouped under the leadership of the Alphatian Halzunthram, the leader of of an group of Alphatian 'settlers'. The tables were turned three years later when the Flaems and Traladarans were defeated at Braastar. Morphail was given a seat on the council that is to rule the Highlands, but that council was soon dissolved as Halzunthram executes a coup and takes over the Council and proclaims the Highlands a protectorate of Alphatia. The mortal enemy of Morphail's patron, Alphaks. War comes again, the 40 Years War, as the Traladarans, Flaems, and others rebel against Halzunthram. The Traladarans made a great name for themselves for magical creativity and plain old grit and bravery on the many battlefields during this long and bloody war. The 40 Years War finally came to end in 828 when Halzunthram is captured by the Thyatin, Lord Glantri. The Highlands are reorganized politically and becomes the Republic of Glantri, ruled by a Parliament composed by the Council and the House of Lords. Morphail is given a seat on the council. Many of his renowned commanders are given titles and lands and serve in the House of Lords. That year Morphail is given the charge of constructing a fortress of the eastern frontier and what will be known as the great fortress of Tchernovodsk. When it is finished 18 months later he is given the title of Viceroy of the Fort. Morphail's territory is also made a priority for development by the Chamberlain of the Land. Morphail is made the Baron of Igorov. Other followers of his become Barons of the new dominions of Rymskigrad, Kutchevski, and Palatinsk.

The next years were peaceful and quiet for Boldavia. However the future course of Glantri took shape in 854 with a historic meeting at Golden Maid Inn at the captial, where Prince Morphail and some other Council members became part of the Alliance of Wizards who supported Etienne D'Ambreville's Light of Rad project. Two years later, in 858, the famous Light of Rad decision was approved, restricting nobility to wizards and giving the Council Members the hereditary title of Prince. Prince Morphail took the land on the upper reaches of the Dol-Anur, along with the annexed Barony of Rymskigrad as his Principality. A new Barony is created for the landless, dispossessed, yet loyal noble. Vladimirov is created for the old Baron of Rymskigrad. The years following the Light of Rad were peaceful and quiet. The rebellion of dispossessed nobles did not touch the Boldavian area. In the years since the formation of the Principalities of Glantri, the main focus of the region,was not war, but expansion to the east and controlling the large area of land to the east and north of Boldavia. Over the last 150 years the frontier has been pushed back with new dominions, with nobles loyal to Morphail, giving him immense power over a large area with no rivals to deal with in this area. The establishment of a trade route east to the Heldannic Territories in the last few years has given the region more economic clout. Of course not all is completely rosy in this region. Problems with undead and especially vampires plague the land. Prince Morphail does as best as he can to rid the land of these menaces. Always having been faithful to the Vampire Law himself, but the task is too much so the people themselves are resigned to them being a fact of life and thus Boldavians are a fatalistic and superstitious lot.

Food: Surplus.

Trails: The Dul Anur river is navigable downstream from Rymskigrad. Bridges cross the Dol-Anur at Rymskigrad, Zhukovo and at Ft. Tchernovodsk. A main trail, rated by Glantrian AAA as good quality leads from Rymskigrad to Ft. Tchernovodsk. A second good trails leads from Rymskigrad southwest through the Scotch Breach and leads to Glenmoorloch in the Principality of Klantyre. All other trails within Boldavia are of fair quality, crisscrossing the principality connecting towns and villages.

Economics: Boldavia is, in comparison to other Principalities, a poor Principality as well as underpopulated. With the drive eastward to settle eastern Glantri the Traladaran/Flaemish population that makes up the vast majority of the population of this region is spread out than in the rest of Glantri where there is much less elbow room for the various ethnic groups. Add the fact that Boldavia producing few luxury items and mostly staple products, it is easy to see why Boldavia is considered to not be a wealthy dominion. The dominion produces lumber, potatoes, salt, vegetables, and fish to the agriculture poor mountainous dominions of the region and surplus is exported to the rest of Glantri

Taxation level are on par with standard Glantrian tax rates. Prince Morphail is many things, but has never been accused of being particularly material in needs. He has followed the lead of the Propreator of the Western Czaikow Hills and imposed a sales tax on Vodka that helps to fund maintenance of the fortifications of the towns and larger villages of the Principality. The people of Boldavia grumbled at the institution of the tax, but the tax is fairly low since Vodka is consumed like water here, so they quickly got used to it and just accept it. Accept things just as Boldavians typically do.

Notable sites: Rymskigrad is center of everything in Boldavia, and northeastern Glantri. Rymskigrad is the third largest settlement in Glantri, behind Glantri City and Braastar. It is a crossroads between the heart of Glantri and the eastern frontier and points beyond. The town is surrounded by formidable defenses, a 15 ft. high stone wall, tall defensive towers, access to the river, gates covering the roads into the city and the bridge across the river. The town is home to two renowned institutions. The Igorov Institute which is world famous institution in the field of study of Ancient History, as well as being leading place for study of Necromancy. The Lovecraft Institution is a place where the insane are kept, trained, and studied. Here is the one place in the whole of northeastern Glantri where one might find the creature comforts that one who lives in a land of magic might expect to find. The town has a good size arcaner quarter where resident mages, visiting scholars, and professors at the Institutes reside. In the Arcane Quarter, artisans and craftsmen provide products to the whims of the arcaners there. Scores of shops cater to their needs with stores carrying alchemical components, rare books, and fine vellum scrolls. Other quarters of the town include the merchants quarter, and the Boldavian and Flaemish quarters. The old Baronal Fortress is contained within the walls of Rymskigrad and that is where the Banner of the Glantrian Army that is traditionally stationed here resides, along with the Mayor of Rymskigrad. The present Mayor, Dravik Sapojnikov, has been in office for nearly 20 years and has proven to be an effective mayor and is rumored to be favored by the Prince himself. Hence his longevity in office. One place the locals will rarely freely of, are the fabled sewers beneath the town that empty into the Dol-Anur. Rumors of something foul residing in the sewers can be caught by those that listen closely. After years of noting that those curious to explore the sewers rarely return probably indicate that some might call rumor, is probably more akin to fact.

Coat of Arms:

Useful links: The Secret Craft of Necromancy - Kit Navarro
Glantrian Political History - Harri Mäki and Giovanni Porpora
The Boldavian Prince - Ohad Shaham
The Economy of Boldavia by Aleksei Andrievski
Glantrian Heraldry by Chimpman