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by Jamie Baty

GAZ13 40
Large Aberration
Hit Dice: 10d8+50 (95 hp)
Initiative: +2 (+2 Dex)
Speed: 20 ft. (4 squares)
Armour Class: 21 (-1 size, +2 Dex, +10 natural), touch 11, flat-footed 19
Base Attack/Grapple: +7/+15
Attack: Bite +10 melee (1d10 +4)
Full Attack: Bite +10 melee (1d10 +4)
Space/Reach: 10 ft. /5 ft.
Special Attacks: Acidic defence, acidic glob, death throes, fear aura
Special Qualities: Damage reduction 10/bludgeoning, darkvision 60ft., immunity to cold
Saves: Fort +8, Ref +5, Will +9
Abilities: Str 19, Dex 15, Con 20, Int 7, Wis 14, Cha 5
Skills: Listen +10, Spot +10
Feats: Alertness, Blind Fighting, Improved Critical (bite), Power Attack
Environment: Any underground
Organisation: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Always chaotic evil
Advancement: 11-20 HD (Large); 21-30 HD (Huge)
Level Adjustment: -

The Boneless is a horrific monster, far more dangerous than its appearance might suggest (from a distance). The Boneless looks like nothing more than a sickly yellow-cream maggot of vast size, up to 15 feet long. Its movement is a peristaltic writhing in the acidic slime it so freely secretes. At the front end is a small mouth ringed with wickedly sharp teeth and, while the creature has no visual sense, it has two dark patches where eyes "should" be, which it uses for thermal sensing.

A Boneless is an aggressive creature, attacking anything foolish enough to get near it. It attacks with its fierce bite, and will splatter concentrated groups of foes with its acid glob attack. Its fear aura, and its slime's potential for damaging attackers, helps keep foes at a distance.
A Boneless is not likely to flee, and adventurers must be careful not to kill a Boneless while within 20ft of it. The Boneless exacts a heavy toll for killing it- it frantically writhes and gurgles before exploding, coating everything in range with slime and internal organs. This slime not only damages characters, but may take out the characters equipment too.

Acidic Defence (Ex): Any creature that successfully hits the Boneless with a melee weapon must immediately make a Reflex save vs DC 20 (Con based) or suffer 1d8 acid damage.

Acidic Glob (Ex): Once every 10 minutes, a Boneless make spit an acid glob at any target within 60ft. The target and any creatures within a 10ft radius of the target suffer 4d6 acid damage. The victims are allowed a Reflex save vs DC 20 (Con based) for half damage.

Death Throes (Ex): When reduced to 0 hp, a Boneless explodes spraying acid and body parts in a 20ft radius. Creatures caught in the radius suffer 6d6 acid damage (Reflex save vs DC 20, Con based, for half damage). Creatures failing the reflex save must also make Fortitude saves for any shields, armour, weapons and other items worn or carried- failure results in the item also suffering acid damage.

Fear Aura (Su): A Boneless radiates fear. Any creature approaching to within 20ft must make a Will save vs DC 16 (Cha based, +4 racial bonus). Characters failing the save are panicked for 1d6 rounds.

Damage Reduction (Su): A Boneless has damage reduction of 10/bludgeoning.

Immunity to Cold (Ex): A Boneless has 100% immunity to all cold damage and effects, whether magical or normal.