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by Jamie Baty

HW 17
Large Animal
Hit Dice: 4d8+12 (30 hp)
Initiative: +2 (+2 Dex)
Speed: 50 ft. (10 squares)
Armour Class: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple: +3/+16
Attack: Bite +11 melee (2d6+6)
Full Attack: Bite +11 melee (2d6 +6) and 2 claws +6 melee (1d2 +3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +6, Will +0
Abilities: Str 23, Dex 15, Con 17, Int 1, Wis 8, Cha 4
Skills: Climb +11, Hide -2, Jump +12, Listen +4, Spot +4, Survival +3, Tumble +4
Feats: Acrobatic, Endurance
Environment: Any hills, mountains
Organisation: Solitary, or Colony (5-20)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 5-8 HD (Large)
Level Adjustment: -

This 12' tall lizard is ridden by an orc. It leaps across the chasm with little effort and snaps at you with a wicked bite.

The bounder is a large two-legged lizard that stands 12ft tall. It is capable of enormous leaps. A bounder normally travels by making 50' leap through the air. A bounder can even make single leaps of up to 100' rather easily. Bounders are eminently suited to rocky, hilly terrain and the Krugel ors have tamed them in order to have a mount which is effective in Kogolor Dwarf territory.

Bounders are most commonly found as mounts for the Krugel orcs. They attack with a powerful bite, and somewhat less powerful claw attacks.

Pounce (Ex): When a bounder makes a charge, it can follow with a full attack.

Scent (Ex): This special quality allows a bounder to detect approaching enemies, sniff out hidden foes, and track by sense of smell.

Skills: A bounder has a +4 racial bonus to all climb, jump, listen, spot and survival skill checks.

Carrying Capacity: A bounder can carry 400 lb. or less as a light load, 401-800 lb. as a medium load, and 801-1,200 lb. as a heavy load.