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Man; Brigand

by Jamie Baty

RC 193
Foot Soldier
1st Level Human Warrior
Medium-size Humanoid (Human)
Hit Dice: 1d8+5 (9 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft. (6 squares)
Armour Class: 16 (+1 Dex, +3 studded leather armour, +2 heavy wooden shield), touch 11, flat-footed 15
Base Attack/Grapple: +1/+3
Attack: Longsword +4 melee (1d8 +2) or Shortbow +2 (1d6)
Full Attack: As Attack
Space/Reach: 5 ft. /5 ft.
Special Attacks: ---
Special Qualities: Human Traits
Saves: Fort +4, Ref +1, Will +1
Abilities: Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8
Skills: Climb +0, Intimidate +3, Jump +0, Knowledge (local) +1, Listen +2, Spot +2
Feats: Toughness, Weapon Focus (Longsword)
Environment: Any
Organisation: Solitary, Band (2-20 + 1 2nd level lieutenant), or Company (4-40 + 2 2nd level lieutenants and 1 4th level captain) or Camp (50-300 + 3-15 2nd level lieutenants, 1-8 4th level captains, 1 9th level commander, 50% chance 9th -11th level wizard and 30% chance 8th level cleric.).
Challenge Rating: 1/2
Treasure: Standard
Alignment: Any Chaotic
Advancement: by character class
Level Adjustment: -

Mounted
1st Level Human Warrior
Medium-size Humanoid (Human)
Hit Dice: 1d8+5 (9 hp)
Initiative: +1 (+1 Dex)
Speed: 20 ft. (4 squares) in armour (30ft normally), 40ft when mounted
Armour Class: 18 (+1 Dex, +5 chainmail armour, +2 heavy steel shield), touch 11, flat-footed 17
Base Attack/Grapple: +1/+3
Attack: Longsword +3 melee (1d8 +2)
Full Attack: As Attack
Space/Reach: 5 ft. /5 ft.
Special Attacks: ---
Special Qualities: Human Traits
Saves: Fort +4, Ref +1, Will +1
Abilities: Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8
Skills: Intimidate +3, Knowledge (local) +1, Listen +2, Ride +2, Spot +2
Feats: Mounted Combat, Toughness
Environment: Any
Organisation: Solitary, Band (2-20 + 1 2nd level lieutenant), or Company (4-40 + 2 2nd level lieutenants and 1 4th level captain) or Camp (50-300 + 3-15 2nd level lieutenants, 1-8 4th level captains, 1 9th level commander, 50% chance 9th -11th level wizard and 30% chance 8th level cleric.).
Challenge Rating: 1/2
Treasure: Standard
Alignment: Any Chaotic
Advancement: by character class
Level Adjustment: -

Brigands are loosely organised outlaws and renegade mercenaries who live by raising towns and robbing caravans and travellers.
The brigands presented above are humans with the base stats of Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8.

Combat
Brigands are not above any tactic or act to gain plunder. They love to intimidate their prey into surrender- partly to enjoy the terror they cause, partly to avoid loses to their numbers. Brigands will usually avoid any target that could be dangerous- they prefer weak and defenceless targets.
Brigands often are able to use a number of different tactics and are armed accordingly. They are proficient with all simple and martial weapons, as well as all armours, and shields.

Organisation
Brigands are usually low level warriors. Among their number are a few fighters, rangers, and rogues. Half of the brigands in any group will be armed with studded leather, shields, shortbows and longswords. The other half will be riding light horses and are armed with longswords, chainmail and shields.
They are very loosely organised on a large scale, but do have some semblance of chain of command. Ability and plunder often keep brigand leaders in power.

Brigand lieutenants are 2nd level fighters. They ride light warhorses and wear platemail. They carry heavy steel shields and are armed with light lances and longswords. The quality of their equipment will be better than that of the normal brigand.

Brigand captains are 4th level fighters. They ride heavy warhorses and wear half plate armour. They carry heavy steel shields and are armed with heavy lances and longswords. They often possess magic or masterwork weapons, armour and equipment.

Brigand commanders are at least 9th level fighters. They ride heavy warhorses with barding and wear full plate armour. They carry heavy steel shields and are armed with heavy lances and longswords. They are usually well-armed with magic or masterwork weapons, armour and equipment.

Any spellcasters attached to a brigand camp will have equipment typical to their class and level, but of high quality. They will have considerable wealth given their unique skills within the brigand camp and will likely have numerous magic items that cannot be used by non-spellcasters (i.e. wands, scrolls and staves).