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Bubbleby Jamie Baty
Hit Dice: 1/2d10+2 (4 hp)
Initiative: -5 (-5 Dex)
Speed: swim 20 ft. (4 squares)
Armour Class: 5 (-5 Dex), touch 5, flat-footed 5
Base Attack/Grapple: 0/0
Attack: Touch +0 touch (1d4+ Paralysis)
Full Attack: Touch +0 touch (1d4 + Paralysis)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Engulf foe, paralysis
Special Qualities: Desiccation vulnerability, ooze traits, two from one
Saves: Fort +4, Ref -5, Will -5
Abilities: Str 10, Dex 1, Con 19, Int -, Wis 1, Cha 1
Skills: Hide +7, Listen -3, Spot -3
Environment: Any aquatic
Organisation: Solitary, Team (2-5), or Swarm (5-20)
Challenge Rating: 1/2
Alignment: Always neutral
Advancement: 1-2 HD (Medium); 3-4 HD (Large)
Level Adjustment: -
Bubbles are giant air pockets that have been given life and intelligence by countless unsuccessful magical potion experiments that were discarded into the water where they were formed. After years of this thoughtless dumping, the potions mixed together to create these bubble monsters.
Bubbles are usually encountered near wizard towers and enclaves, due to the circumstances of their creation; however occasionally they may be found in other aquatic environments (having worked their way into the natural water systems).
Bubbles will often surprise their targets, attempting to quickly paralyse, engulf and drag their foes under water.
Engulf Foe (Ex): A bubble may engulf any foe its size or smaller that is paralysed and located in or next to the bubble's water. This is a standard action. The engulfed foe automatically takes 1d4 damage each round it is engulfed. Once engulfed, the victim is pulled into the water by the bubble and the victim will drown in 2-5 rounds. The victim is released if the bubble is killed before the victim drowns, otherwise the bubble will release the victim's body when the victim has died.
Paralysis (Ex): Any creature hit by the bubble's touch attack must make a fortitude save vs DC 13 (Con based) or be paralysed for 5-20 rounds.
Desiccation Vulnerability (Ex): If a bubble is hit with any attack or spell that causes desiccation (such as Horrid Wilting), it is immediately and permanently destroyed.
Two from One (Ex): If a bubble is killed, it will reform into two new bubbles (with the same HD) in 6 hours. The only permanent way to kill a bubble is through desiccation damage or by draining the water it inhabits onto an open flat area and then drying or absorbing it into something such as cloth, earth, etc.
Skills: A bubble has a +12 racial bonus to all hide checks.
Ooze Traits: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Blind (but have the blindsight special quality), with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight; Immunity to poison, sleep effects, paralysis, polymorph, and stunning; Not subject to critical hits or flanking; Oozes eat and breathe, but do not sleep.