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Caecillia

by Jamie Baty

EX, RC 162
Huge Vermin
Hit Dice: 6d8+18 (45 hp)
Initiative: -1 (-1 Dex)
Speed: 15 ft. (3 squares), burrow 20 ft. (4 squares)
Armour Class: 14 (-2 size, -1 Dex, +7 natural), touch 7, flat-footed 14
Base Attack/Grapple: +4/+19
Attack: Bite +10 melee (1d8 +7)
Full Attack: Bite +10 melee (1d8 +7)
Space/Reach: 15 ft./10 ft.
Special Attacks: Improved grab, swallow whole
Special Qualities: Darkvision 60ft., tremorsense
Saves: Fort +8, Ref +1, Will +1
Abilities: Str 24, Dex 8, Con 16, Int -, Wis 8, Cha 5
Skills: Listen +8, Spot +8
Feats: Endurance, Power Attack, Weapon Focus (Bite)
Environment: Temperate, Warm lands
Organisation: Solitary
Challenge Rating: 5
Treasure: Standard
Alignment: Always neutral
Advancement: 7-12 HD (Huge); 13-18 HD (Gargantuan)
Level Adjustment: -

This giant wormlike creature is about 30ft long. They are meat-eaters and can be found nearly anywhere. Their wormlike bodies are grey and featureless except for their huge, toothy maws.

Combat
Caecillia tend to lie in wait in loose soil just below the surface. A caecillia attacks whenever prey comes within reach. Whenever a human or animal comes along, the caecillia shoots up out of the ground and begins biting with their large mouths and sharp teeth. If a caecillia fills its gullet during a fight, it retreats into the soil to digest its meal.

Improved Grab (Ex): To use this ability, the caecillia must hit with its bite attack. If it gets a hold, it automatically deals bite damage and can attempt to swallow the foe.

Swallow Whole (Ex): A caecillia can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent takes 1d8+7 points of crushing damage plus 3 points of acid damage per round. A swallowed creature can climb out of the digestive tract with a successful grapple check. This returns it to the worm's maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 10 points of damage (AC 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
The caecillia's interior can hold one Large, two Medium, four Small, eight Tiny, sixteen Diminutive, or thirty-two Fine or smaller opponents.

Tremorsense (Ex): A caecillia is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground within 60ft of its body.

Vermin Traits: Vermin are mindless - they have no intelligence score and are immune to all mind-affecting effects. They have no sense of morality and are always neutral. They have 60ft. darkvision and any treasure they possess (which is usually none) consists of the property of former victims.