Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links


by Jamie Baty

DA3 36
Large Magical Beast (Fire)
Hit Dice: 6d10+18 (51 hp)
Initiative: +1 (+1 Dex)
Speed: 40 ft. (8 squares)
Armour Class: 15 (-1 size, +6 natural, +1 Dex), touch 10, flat-footed 15
Base Attack/Grapple: +6/+16
Attack: Bite +12 melee (1d10 +6)
Full Attack: Bite +12 melee (1d10 +6)
Space/Reach: 10 ft. /5 ft.
Special Attacks: Breath weapon
Special Qualities: Darkvision 60ft., desert dweller, low-light vision
Saves: Fort +8, Ref +5, Will +4
Abilities: Str 22, Dex 13, Con 16, Int 2, Wis 14, Cha 8
Skills: Hide -3, Listen +5, Spot +5, Survival +5
Feats: Improved Critical (Bite), Power Attack, Weapon Focus (Bite)
Environment: Warm deserts
Organisation: Solitary, Pair, or Team (2-5)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 7-12 HD (Large); 13-18 HD (Huge)
Level Adjustment: -

A camarilla is a 12-foot-long, six-legged, desert-dwelling lizard-like carnivore. Its tough yellow ochre hide is usually mottled on back and flanks with brown and orange. Camarillas are well adapted to their desert environment and can live for weeks without water.

Camarillas normally hunt in packs of up to half a dozen. Particularly strong packs may prowl the fringes of the desert, preying on human and demi-human settlements. The sandfolk often domesticate camarillas and use them as mounts.

Camarillas have exceptionally strong jaws and large, razor-sharp teeth. They attack either by biting or by breathing fire. Their favoured mode of attack is to breath first and then close to bite.

Breath Weapon (Su): A camarilla's breath weapon attack usually deals 3d6 fire damage in a 30' cone. Targets are allowed a Reflex save for half damage (DC 16 Con based). Using a breath weapon is a standard action. Once a camarilla breathes, it can't breathe again until 1d4 rounds later.

Desert Dweller (Ex): A camarilla is immune to all normal environmental effects associated with desert climates (heat, exhaustion, dehydration etc...)

Fire Subtype: A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Carrying Capacity: A camarilla can carry 519lbs as a light load, 520 to 1038lbs as a medium load and 1038 to 1560lbs as a heavy load.