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Carnifex Magus

by Jamie Baty

M3 29
25th Level Wizard
Medium Humanoid (Reptilian)
Hit Dice: 25d4+25 (87 hp)
Initiative: +3 (-1 Dex, +4 Improved Initiative)
Speed: 40 ft. (8 squares)
Armour Class: 27 (+8 armour, -1 Dex, +5 natural, +5 deflection), touch 14, flat-footed 27
Base Attack/Grapple: +13/+16
Attack: +5 Dagger+21 melee (1d4 +8)
Full Attack: +5 Dagger+21/+16/+11 melee (1d4 +8)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Spell-like Abilities, Spells
Special Qualities: Call Familiar, Scry on Familiar, Strong Mind
Saves: Fort +9, Ref +7, Will +22
Abilities: Str 17, Dex 8, Con 12, Int 23, Wis 14, Cha 14
Skills: Balance +3, Concentration +22, Decipher Script +26, Intimidate +9, Jump +11, Knowledge (Arcana) +30, Knowledge (the Planes) +28, Listen +14, Search +13, Spellcraft +35, Spot +14, Swim +7
Feats: Alertness, Combat Casting, Craft Wondrous Item, Empower Spell, Eschew Materials, Forge Ring, Greater Spell Penetration, Improved Initiative, Ignore Material Components, Iron Will, Multispell, Quicken Spell, Scribe Scroll, Spell Penetration
Environment: Pits of Banishment
Organisation: Solitary, Pair
Challenge Rating: 29
Treasure: Standard
Alignment: Usually neutral evil
Advancement: by character class
Level Adjustment: +4

The Carnifex Magus speaks the Carnifex language, Common, Draconic, Abyssal and Infernal.
Due to their confinement in the Pits of Banishment, Carnifex Magi are unable to call familiars. Should they escape, they would likely call reptilian familiars.
The Carnifex Magus presented here had the following ability scores before racial and level adjustments: Str 13, Dex 8, Con 12, Int 15, Wis 14, Cha 12.

Carnifex Magi are dangerous foes, able to punish enemies with numerous spells. In addition to their +5 Dagger, +8 Bracers of Armour and +5 Ring of Protection, they will likely carry other magic appropriate to their level.

Spells: A Carnifex Magus can cast spells as a 25th level wizard. He may cast 4/6/6/5/5/5/5/4/4 spells per day.

Spell-like Abilities (Sp): 1/day: Anti-Magic Field, Fly, Invisibility, Reverse Gravity, Teleport, Telekinesis.

Strong Mind (Ex): A carnifex has a +4 bonus to all Will saving throws.

Skills: Carnifex have +4 racial bonus on Balance, Jump, and Swim checks.