Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links

Carnifex Trickster

by Jamie Baty

M3 25
16th Level Rogue
Medium Humanoid (Reptilian)
Hit Dice: 16d6+48 (104 hp)
Initiative: +4 (+4 Dex)
Speed: 40 ft. (8 squares)
Armour Class: 26 (+7 armour, +4 Dex, +5 natural), touch 14, flat-footed 26
Base Attack/Grapple: +12/+14
Attack: +5 Short Sword+21 melee (1d4 +8)
Full Attack: +5 Short Sword+21/+16/+11 melee (1d6 +7)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Crippling Strike, Sneak Attack, Spell-like Abilities, Spells
Special Qualities: Improved Evasion, Improved Uncanny Dodge, Strong Mind, Trap Sense, Trapfinding, Slippery Mind, Uncanny Dodge
Saves: Fort +8, Ref +14, Will +11
Abilities: Str 14, Dex 18, Con 16, Int 14, Wis 14, Cha 10
Skills: Appraise +11, Balance +20, Bluff +9, Climb +12, Craft (Traps) +14, Disable Device +16, Escape Artist +13, Hide +16, Intimidate +11, Jump +21, Listen +12, Move Silently, +16, Open Lock +15, Search +11, Sleight of Hand +15, Spot +12, Swim +8, Tumble +19, Use Magic Device +10, Use Rope +13
Feats: Combat Reflexes, Dodge, Improved Critical (Short Sword), Nimble Fingers, Stealthy, Weapon Finesse
Environment: Pits of Banishment
Organisation: Solitary, Pair
Challenge Rating: 20
Treasure: Standard
Alignment: Usually neutral evil
Advancement: by character class
Level Adjustment: +4

The Carnifex Trickster speaks the Carnifex language, Common, Draconic, and Abyssal.
The Carnifex Trickster presented here had the following ability scores before racial and level adjustments: Str 10, Dex 15, Con 13, Int 12, Wis 14, Cha 8.

Carnifex Tricksters are dangerous foes, using stealth and traps to end a fight before it begins. In addition to their +5 Short Sword, and +5 Leather Armour, they will likely carry other magic appropriate to their level.

Crippling Strike (Ex): If a Carnifex Trickster damages someone with a sneak attack, they take 2 points of temporary Strength damage.

Sneak Attack: Any time someone a Carnifex Trickster attacks is denied their Dexterity bonus to AC, or he is flanking them, he inflicts an extra 8d6 damage. Ranged attacks must be within 30 feet to gain this, and this extra damage is not increased on a critical hit. Creatures that are immune to critical hits ignore this damage, as do creatures with concealment

Spell-like Abilities (Sp): 1/day: Anti-Magic Field, Fly, Invisibility, Reverse Gravity, Teleport, Telekinesis.

Improved Evasion (Ex): A Carnifex Trickster takes half damage from magical attacks. On a successful Reflex save, he takes no damage.

Slippery Mind (Ex): If a Carnifex Trickster fails a saving throw against an enchantment, he can attempt another save one round later. He can only do this once per effect.

Strong Mind (Ex): A carnifex has a +4 bonus to all Will saving throws.

Trap Sense (Ex): +5 to Reflex saves and AC against traps.

Trapfinding (Ex): A Carnifex Trickster can use the Search skill to locate traps when the task has a DC higher than 20. He can use the Disable Device skill to disarm magic traps.

Uncanny Dodge (Ex): A Carnifex Trickster retains his Dexterity bonus to AC even if flatfooted or struck by an invisible attacker.

Improved Uncanny Dodge (Ex): A Carnifex Trickster can no longer be flanked, except by a level 20 rogue.

Skills: Carnifex have +4 racial bonus on Balance, Jump, and Swim checks.