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Okay, so here's a conversion I did the other night. I am taking some liberties with their different descriptions and meshing the tough little buggers from OD&D with the notion of them as builders in VotPA/Red Steel. In doing so, I've made them a bit stockier than their Red Steel versions, which IMO differentiates them a bit from kobolds as well. I've also removed ability score bonuses and penalties- they never seemed like they were particularly faster than other creatures, and with the 3.5 carrying capacity restrictions based on size already in place, I didn't think I needed to penalise them further.

I'll put up a more comprehensive racial description later, but any thoughts for now?


by Andrew Theisen

Size/Type: Tiny Humanoid (Reptilian)
Hit Dice: 2d8 (8 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armour Class: 13 (+2 size, +1 natural), touch 12, flat-footed 13
Base Attack/Grapple: +1/-6
Attack: Bite +3 melee (1d4) or short sword +3 melee (1d3/19-20) or javelin +3 ranged (1d3)
Full Attack: Bite +3 melee (1d4) or short sword +3 melee (1d3/19-20) or javelin +3 ranged (1d3)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks:

Special Qualities: Darkvision 90 ft., hold breath
Saves: Fort +3, Ref +1, Will +0
Abilities: Str 10, Dex 11, Con 11, Int 10, Wis 10, Cha 10
Skills: Craft (stonemasonry) +5, Handle Animal +3, Hide +8, Move Silently +2, Swim +3
Feats: Endurance
Environment: Temperate marshes
Organisation: Team (4-6) crew (10-20 plus 50% non-combatants plus 1 3rd-level foreman), or village (30-60 plus 1 or 2 foremen of 4th or 5th level, 1 leader of 5th-7th level, and 3-5 monitor lizards)
Challenge Rating: 1/2
Treasure: 50% coins; 50% goods; 50% items
Alignment: Usually lawful neutral
Advancement: By character class
Level Adjustment: +0

Cay-men are short, stocky reptilian humanoids. Inventive but impractical architects, they build mazelike towns above and below ground.
A cay-man's scaly hide is mottled green or brown in coloration. They have powerful, toothy jaws and short tails. Their silvery eyes glow in the dark and provide them with excellent darkvision. A cay-man stands 1 to 11/2 feet in height and weighs around 12 to 15 pounds. Caymen speak Draconic.

Cay-men generally avoid combat except in self-defence. They prefer to surprise opponents, make a few quick attacks, and then flee. They prefer to throw their javelins (which they call boks) from cover or the safety of their fortified villages, then close to finish off opponents with their bites or short swords (grooka, to the cay-men).
Some groups of cay-men make use of war chariots pulled by small lizards and special grenades filled with an explosive alchemical substance prepared by their shamans.

Hold Breath (Ex): A cay-man can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.

Cay-men have a +2 racial bonus on Craft (stonemasonry), Handle Animal, and Swim checks.

Cay-men Characters
Cay-men characters possess the following racial traits.