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Minion of Chaosby Jamie Baty
These chaotic denizens of Limbo were lost souls once and still have the statistics and abilities of the characters or monsters they once were. They can harness the chaotic energies of Limbo to alter the reality of the plane to increase its personal power.
A Minion of Chaos may become a Master of Chaos if it destroys a Master in combat. Creatures of Chaos are fiercely competitive and aren't known to form alliances. Coercion and fear are the only motivations for any such creature to obey another.
Creating a Minion of Chaos
Minion of Chaos is an acquired template that can be added to any Chaotic Neutral or Evil creature on the Plane of Limbo that has defeated a Minion of Chaos with 10HD or more.
Size and Type: The creature's type changes to Undead. Do not recalculate base attack bonus, saves, or skill points. The creature's size remains the same. It retains any subtypes it possesses and gains the Extraplanar and Chaotic subtypes. It does gain the augmented subtype. It uses all the base creature's statistics and special abilities except as noted here.
Hit Dice: Increase all current and future Hit Dice to d12s.
Speed: Same as the base creature.
Armour Class: Natural armour bonus increases by +1 (this stacks with any natural AC bonus possessed).
Base Attack: Same as the base creature.
Attack: Same as the base creature.
Full Attack: Same as the base creature.
Damage: Same as the base creature.
Special Attacks: A Minion of Chaos keeps any special attacks of the base creature and gains the following special attacks:
Alter Reality (Sp): At will and as a free action, a Minion of Chaos can alter the perceptions of its victims within a 1ft/HD sphere and a range of up to 10ft per HD. It cannot be used to directly affect a victim, but the Minion can use this ability to shape its surroundings, create nonmagical, nonliving objects, and build itself a lair in Limbo's wilderness or cities.
The victim is allowed a Will save vs DC (10 + 1/2 HD + Cha mod). If the victim fails the save, the altered reality becomes real (i.e. a Minion is damaged and alters reality to appear as if it healed instantly; if the save fails the Minion will really heal.) If attacked by a group, every creature must fail its save in order for it to turn into reality.
Lifeforce Healing (Su): A minion of Chaos may devour the soul of any lost soul it defeats. A Minion of Chaos heals 1 hp per HD of a devoured lost soul.
Spell-like Abilities (Sp): A Minion of Chaos may use the following spell-like abilities: At will: dimension door, shapechange.
Special Qualities: A Minion of Chaos retains the special qualities of the base creature. A Minion of Chaos gains the following special qualities.
Create Poltergeist (Su): As a standard action, a Minion of Chaos may create a 12 HD poltergeist. The created poltergeist is under the control of the Minion. The Minion immediately loses 10% of its hp (5 hp minimum). The created poltergeist may materialise on the Prime Plane as its creator wishes.
Land of the Living (Su): A Minion of Chaos may travel to the Prime Plane if it finds a gate to it. On the Prime Plane, a Minion of Chaos gains the Incorporeal subtype. It may remain on the Prime Plane for up to 1 hour/HD. If it stays longer, it is destroyed. Minions of Chaos can return to Limbo at will.
Saves: Base saves are the same as base creature.
Abilities: Increase from the base creature as follows: Cha +4. As an undead creature, a Minion of Chaos has no Constitution score.
Skills: Minions of Chaos have a +8 racial bonus on Hide, Listen, Move Silently, Search and Spot checks. Otherwise, they are the same as the base creature.
Feats: Same as the base creature.
Environment: Plane of Limbo
Challenge Rating: Same as the base creature +2.
Alignment: Always chaotic (neutral or evil).
Advancement: By character class.
Level Adjustment: Same as the base creature +4.