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by Robert J Schwalb

Medium Outsider  
Hit Dice: 1d8+1 (5 hp)
Initiative: +1 (+1 Dex)
Speed: 30 feet
AC: 16 (+1 Dex, +5 Breastplate)
Attacks: 1 Trident +2 melee, or bite +2 melee, or tail +2 melee
Damage: Trident 1d8+1, bite 1d6+1, tail 1d3+1 and poison
Face/Reach: 5 ft. by 5 ft./ 5 ft. (10 ft. with trident)
Special Attacks: Poison
Special Qualities: Darkvision 60 ft., Outsider
Saves: Fort+3, Ref+3, Will+2
Abilities: Str 13, Dex 13, Con 12, Int 10, Wis 11, Cha 11
Skills: Listen+4, Search+2, Spellcraft+2, Spot+4
Feats: Alertness
Climate/Terrain: Any Land, Demi-plane of Nightmares
Organisation: Solitary, Pair, Band (3-10), Host (3-60)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually Chaotic Good
Advancement: by character class

Diaboli originally crossed into the world of Mystara from the Demi-plane of Nightmares. Creatures from this realm manifest as human's fears. However, despite the Diaboli's appearance, they are generally well-mannered friendly folk, that have little interesting tormenting the planar species. Nevertheless, Diaboli are usually met with revulsion and scorn.

These creatures have a navy blue to lavender skin colouring, and long shaggy white hair, with males normally wearing beards. Their legs end in cloven hooves, and a long serpentine tail, capped with a scorpion's barb writhes unconsciously behind them. Despite the commonality of the Diaboli's appearance, there exists several subspecies, each denoted by the amount of hair, which to humans is a trivial, if not negligible matter.


Outsider: Outsiders cannot be raised or resurrected, although a wish or miracle can restore it to life. Outsiders cannot be targeted by spells that affect humanoids.

Poison (Ex): The Diaboli's poison has an immediate onset time, activated by injury, with a DC 14, and inflicts 1d6 temporary Dexterity damage on the first round/ and paralysis on the second round that lasts for 1d6 rounds.

Diaboli Characters: The Diaboli's favoured class is the Bard.