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Diabolusby Lord Deldain
Hit Die: 1d8+1 (5 hp)
Initiative: +1 (Dex)
Speed: 30 ft.
Attacks: trident +2 melee; or bite +2 melee; or tail +2 melee
Damage: trident 1d8+1; bite 1d6+1; tail 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Darkvision, Spell Resistance 30
Saves: Fort +3, Ref +3, Will +5
Abilities: Str 12, Dex 12, Con 12, Int 14, Wis 16, Cha 16
Skills: Bluff + 4, Knowledge (Any) +4, Listen +6, Search +4, Sense Motive +4, Spellcraft +4, Spot +6
Challenge Rating: 1
Alignment: Usually chaotic good
Advancement: 2-3 HD
Poison (Ex): A creature hit by a diabolus' tail must make a Fortitude save (DC 12) or become paralysed for 1d6 minutes.
Spell Resistance (Ex): Diaboli have a SR of 40 vs spells cast by non-outsiders. However, non-outsiders get a +30 bonus to save vs. spells cast by a diaboli.