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Djaea Spell List

by Sheldon Morris

Djaea Spell List (Hierarch of the Sphere of Matter)

Domains: Animals, Earth, Knowledge, Planning, Plant, Protection, Sphere of Matter

Special Clerical Powers: You gain the Nature Sense and Wild Empathy abilities of a druid. Wild Empathy uses the cleric's level and charisma.

0-Level Cleric Spells (Orisons)
Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Guidance
Know Direction
Light
Mending
Purify Food and Drink
Read Magic
Resistance
Virtue

1st-Level Cleric Spells
Calm Animals
Charm Animal
Deathwatch
Detect Secret Doors
Endure Elements
Entangle
Faerie Fire
Hide from Animals
Magic Stone
Sanctuary
Sleep
Summon Nature's Ally I

2nd-Level Cleric Spells
Animal Messenger
Augury
Barkskin
Delay Poison
Hold Animal
Owl's Wisdom
Restoration, Lesser
Shield Other
Soften Earth and Stone
Status
Tree Shape
Warp Wood

3rd-Level Cleric Spells
Clairaudience/Clairvoyance
Dominate Animal
Meld into Stone
Neutralize Poison
Plant Growth
Protection from Energy
Remove Disease
Snare
Speak with Plants
Stone Shape
Summon Nature's Ally III
Water Breathing

4th-Level Cleric Spells
Command Plants
Death Ward
Divination
Freedom of Movement
Giant Vermin
Reincarnate
Repel Vermin
Restoration
Spell Immunity
Spike Stones
Summon Nature's Ally IV
Zone of Silence

5th-Level Cleric Spells
Atonement
Baleful Polymorph
Charm Monster
Commune with Nature
Control Winds
Insect Plague
Passwall
Spell Resistance
Summon Nature's Ally V
Tree Stride
True Seeing
Wall of Thorns

6th-Level Cleric Spells
Animal Growth
Antilife Shell
Find the Path
Fire Seeds
Heroes' Feast
Ironwood
Owl's Wisdom, Mass
Repel Wood
Spellstaff
Stone Tell
Stoneskin
Transport via Rock

7th-Level Cleric Spells
Awaken
Animate Plants
Changestaff
Control Weather
Legend Lore
Liveoak
Move Earth
Repulsion
Restoration, Greater
Scrying, Greater
Transmute Metal to Wood

8th-Level Cleric Spells
Animal Shapes
Antimagic Field
Control Plants
Creeping Doom
Discern Location
Earthquake
Iron Body
Mind Blank
Summon Nature's Ally VIII
Whirlwind

9th-Level Cleric Spells
Dominate Monster
Elemental Swarm *
Foresight
Prismatic Sphere
Repel Metal or Stone
Shambler
Shapechange
Storm of Vengeance
Timestop

Weapon of the Immortal: Quarterstaff; +1 defending quarterstaff

Symbol: A big white stone with a serpent coiled around it.

Immortal's Alignment: N

Appearance: A charming lady with dark complexion that is still in her prime, with a long white tunic of ancient style.

Names:
Mother Nature

Notes:
* Earth elementals should be used whenever possible by the cleric.

Djaea's more devote followers are found among the druid class even more so than the cleric class. Djaea uses her druid followers to care for the living earth and it's dependants (flora and fauna), while using the clerics to care for and guide the more sentient creatures to respect all the forces of nature, thus bringing all into harmony.