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Dromedaroo

Armor Class: 6
Hit Dice: 4 (L)
Move: 210' (70')
Attacks: 1 kick or spit
Damage: 2d8 or blindness
No. Appearing: 1d4 (3d6)
Save As: F2
Morale: 7
Intelligence: 2
Alignment: Neutral
XP Value: 35

The dromedaroo is a native creature from vast deserts west of the Known World, although some might have been taken to Ylaruam or Thothia. Though foul tempered, it is reputed for its great speed and ability to cope with hot deserts. Its favored attack includes a double kick inflicting two d8 damage (if both legs hit, then the foe is knocked off his/her feet). The dromedaroo can also spit at up to 30' a glob of sticky, smelly saliva able to blind a foe for 1d4+2 rounds. The dromedaroo can leap as high as 30' to clear obstacles. Landing on a foe after such a leap inflicts double damage. As a pack animal, it is similar to camels, though special straps are needed to make sure packs and rider aren't thrown off while the dromedaroo bounces around.

Happy April's Fools.

And a special thanks to Ann Dupuis.