Druid (RC modified variant)
by HåvardDruids are servants of nature. This is a variant of the D&D Rules Cyclopedia version which allows PCs to start as Druids from 1st level.
Treat as Cleric except:
- Can only use leather armor and wooden shields.
- They can only use staffs or clubs or other non-metal weapons in combat
- They cannot use spells that affect good or evil, such as Detect Evil, Protection from Evil etc. including reverse forms of such spells.
- They gain the spells from the druid spell list
- They use the spell progression chart as if they were Clerics of 1 level higher. (Note: This means that they can cast spells from 1st level). They are still treated as casters of their real level in terms of spell strength etc.
- They cannot turn undead
- New ability: Control animals. Druids gain the ability to control animals. They use the Turn Undead Chart for this ability. Turn means the animal will run away from the Druid. "D" means the animal is charmed as with the charm monster spell.
- New Ability: Control Lycantropes. Starting at 9th level, the Druid can use the Control Animals ability above to turn or charm lycantropes.
- New Ability: Control Plants. Starting at 9th level, the druid can use the Control Animals ability above to turn or charm intelligent plants such as Treants, Whip Weed etc.