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Death Wormby John Walter Biles
Burrowing Slayer, Level 6 Elite Artillery
Medium natural magical beast XP 500
Initiative +7 Senses Perception +11
HP 116; Bloodied 58
AC 21; Fortitude 17, Reflex 21, Will 20
Saves +2 Action Point: 1
Speed 6; burrow 4
m Acidic Bite (standard; at-will) | Acid
+11 vs. AC; 1d6 normal + 2d4 acid damage
R Acidic Spit (standard; at-will) | Acid
Ranged 20; +13 vs. AC; 1d10 +4 Acid damage
R Electrical Discharge (standard; at-will) | Lightning
Close Blast 3; +11 vs. Fortitude; 1d6 + 4 Lightning Damage and target is -2 to all attacks until the end of the Burrowing Slayer's next turn.
R Both Barrels Discharge (standard; at-will) | Acid, Lightning
The Burrowing Slayer may make an Acidic Spit and a Electrical Discharge attack. Anyone in the area of effect of the Electrical Discharge does not get opportunity attacks on the Burrowing Slayer for it making an Acidic Spit attack but the target of the Acid Spit must not be in the area of effect of the Electrical Discharge.
Burrowing Escape (Immediate Reaction; Refresh 5-6)
Upon being struck by an attack of any kind, the Burrowing Slayer may burrow 4, drawing no opportunity attacks for moving. It must return to the surface at the end of the move.
Alignment Unaligned Languages --
Skills Nature +11, Stealth +14
Str 8 (+2) Dex 19 (+7) Wis 16 (+6)
Con 16 (+5) Int 6 (+1) Cha 8 (+2)
Burrowing Slayers are most commonly found in the Land of Black Sand but sometimes leave it when the population grows too large. It finds horses to be VERY tasty and targets them before their riders until it is actually attacked.