Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



Ether Weird (Mystaran)

by Jamie Baty

GAZ4 51
Medium Outsider (Extraplanar, Incorporeal)
Hit Dice: 10d8+20 (65 hp)
Initiative: +5 (+5 Dex)
Speed: 60 ft. (12 squares)
Armour Class: 19 (+5 Dex, +4 Deflection), touch 19, flat-footed 14
Base Attack/Grapple: +10/-
Attack: Touch +15 melee (1d8 + Insanity)
Full Attack: 2 Touch +15 melee (1d8 + Insanity)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Insanity
Special Qualities: Darkvision 60ft., outsider traits
Saves: Fort +9, Ref +12, Will +10
Abilities: Str -, Dex 20, Con 14, Int 11, Wis 13, Cha 19
Skills: Hide +18, Knowledge (religion) +13, Knowledge (the planes) +13, Listen +16, Search +13, Sense Motive +14, Spot +16, Survival +14
Feats: Alertness, Dodge, Iron Will, Mobility
Environment: Ethereal Plane; Any land
Organisation: Solitary usually; 1-20 in special circumstances.
Challenge Rating: 7
Treasure: None
Alignment: Usually neutral evil
Advancement: 11-20 HD (Medium); 21-30 HD (Large)
Level Adjustment: -

Ether weirds are rare beings from the Ethereal Plane, conjured here by the Immortal Orisis. The ether weirds were once the inhabitants of an outer plane. When that plane was destroyed by warring Immortals, the weirds were stranded in the Ethereal Plane. They now serve Orisis, who has promised to rebuild their plane.
Most ether weirds are roughly humanoid in shape but have odd proportions and, coupled with their ethereal nature, seem quite otherworldly. These beings are pure spirits of destruction and a danger to any- good or evil- that may disturb them.
The most dangerous aspect is their ability to cause insanity in those they touch. This gives the victim a vision of immortality so awe-inspiring, it fractures the mind.
Ether weirds are quite rare on the Prime Plane. However White Island in Ierendi is home to a rather large quantity of them. In the depths of the Springs of Life, they dwell, summoned by the Whitenight druids to confront a reawakened Nithian evil. The dreams of these weirds are the source of the terrible visions that drive overnight visitors to the island mad.

Combat
Ether weirds will attempt to drive all of its foes insane, before ganging up and taking them down one by one.

Insanity (Su): Any creature hit by the touch attack of an Ether weird must immediately make a Will save vs DC 19 or be struck insane. This has the same effect as the wizard/sorceror spell insanity.