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Enchanted Armour

by Jamie Baty

CM7 29
Medium Construct
Hit Dice: 5d10+20 (47 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft. (6 squares) (can't run)
Armour Class: 20 (+2 Dex, +8 Full Plate Armour), touch 12, flat-footed 18
Base Attack/Grapple: +3/+5
Attack: Short bow +5 ranged (1d6)
Full Attack: Short bow +5 ranged (1d6) or short spear +5 melee (1d6 +2)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Fiery death
Special Qualities: Construct traits, darkvision 60ft., immunity to fire, low-light vision
Saves: Fort +1, Ref +3, Will +2
Abilities: Str 15, Dex 14, Con -, Int -, Wis 12, Cha 1
Skills: ---
Feats: ---
Environment: Any land
Organisation: Solitary, Pair, or Company (2-5)
Challenge Rating: 2 or 3 (if explosive)
Treasure: None
Alignment: Always neutral
Advancement: 6-10 HD (Medium)
Level Adjustment: -

This twisted construct is a combination of a preserved elven corpse clad in an enchanted set of full plate armour. Some of them are enchanted to explode upon death.
Originally created to protect the wizard Moorkroft, the method of creation has since disappeared.

Combat
These construct serve as guards, following his orders to the letter. They fight with shortspears and shortbows. Those that explode on death tend to push their way into their foes ranks first.

Fiery Death (Su): When an Enchanted Armour Construct is reduced to 0 hp, there is a 25% chance it will explode. All creatures within 30ft are hit by a 5d6 fireball. A reflex save vs DC 12 (Con based) is allowed for half damage.

Immunity to Fire (Ex): An Enchanted Armour construct is immune to all fire damage, whether normal or magical.

Construct Traits: A construct possesses the following traits: Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Immunity to poison, sleep effects, paralysis, stunning, disease , death effects, and necromancy effects; Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain; Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless); Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less; Since it was never alive, a construct cannot be raised or resurrected; Constructs do not eat, sleep, or breathe. Please see the 3.5E Monster Manual for more information.