Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



Ebon Tiger

by Lord Deldain

Large Magical Beast
Hit Die: 2d10+4 (12 hp)
Initiative: +5 (Dex)
Speed: 30 ft.
AC: 14 (+5 Dex, -1 Size)
Attacks: 2 claws + 4 melee; or bite +4 melee
Damage: claws 1d4+1; bite 1d6+1
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Poison
Special Qualities: Incorporeality, Stealth
Saves: Fort +2, Ref +2, Will +0
Abilities: Str 12, Dex 20, Con 14, Int 9, Wis 12, Cha 12
Skills: Move Silently + 25, Hide + 25, Listen +6, Spot + 6
Feats: Weapon focus (claws), Weapon focus (bite)
Climate/Terrain: Any
Organisation: Solitary
Challenge Rating: 4
Treasure: Standard
Alignment: Always neutral
Advancement: 3-6 HD

Poison (Ex): Any creature bitten by a ebon tiger must make a Fortitude save (DC 15) or go blind in 2d4 rounds.
Incorporeality (Su): Ebon tigers are incorporeal creatures, and thus can only be hit by weapons with a +1 enchantment or better (for more rules on incorporeality see p. 77 of the DMG).
Stealth(Su): The very nature of the ebon tiger makes it a very stealthy creature. Their natural colouring gives them a natural +20 to Hide checks, and their near weightlessness from being incorporeal grants them a natural +20 to Move Silently checks.