Economica
Currency Exchange Fees
Currency Fee Currency Fee Aegos 5% Karameikos (a) 10% Almarrón No fee Minrothad 5% Atruaghin No fee NACE (a) 5% Cimarron No fee Ochalea (a) 10% Darokin 5% Ostland 15% Ethengar No fee Pearl Island 15% Five Shires 5% Rockhome (b) 10% Gargoña 5% Sind 15% Glantri (a) 10% Soderfjord No fee Heldann No fee Thyatis 10% Helskir 10% Vestland (a) 10% Hule 15% Wendar 10% Ierendi (a) 10% Ylaruam 15% Yavdlom 5% Notes
Most nations add 5% surcharge to the regular fees for exchanging gems and treasures
(a) For gems and treasures, drop the usual 5% surcharge but double the exchange fee.
(b) 5% exchange fee maximum on gems and treasure. Gems are duty free (no import/export tax).Economic Year (AC 1015) In Review
This year, besides the usual economic chart about the major seaports and trading centres, we're proud to offer you a short but detailed review of the economic year written by some of the most accomplished economic experts of Mystara. Enjoy the reading and good luck for your business.
Old World (courtesy of the DDC)
AC 1015 will probably be remembered as one of the darkest years for traders all over the Old World.
For land-based trade, AC 1015 has certainly been the worst year since the post-Great War crisis. The war in Glantri, the dangerous status of the Broken Land area and the confused situation of Ylaruam have seriously hampered caravan traffic through the Overland Trade Route.
The northern regions of the OW have especially suffered from this situation, while everything was quiet in the south, though people in Selenica are still worried of a possible Shadow Elves attack that will definitely sever all traffic to and from Darokin city.
Before Ethengarian hordes attacked Glantri, Darokinian and Glantrian governments started talking about building a new trade route through New Kolland. Prince Kol gave his word that caravans would be allowed free passage through his territory, but merchants know better than to trust a kobold. Anyway something will have to be done in the area, since it looks hard to either chase the Shadow Elves away from the former Broken Lands or reach a peaceful agreement with them.
In the meantime all trade to Glantri and Wendar has to go trough Sind (and even here the situation is not very good) and the dangerous Adri Varma Plateau. Anyway work is being done to improve the route from Nouvelle Averoigne up to Wendar.
The Northern Reaches, the Heldannic Territories and Norwold are also very difficult to reach, except by ship, and Rockhome looks almost unreachable.
Better news at home: some work is being done to reopen the World Elevator and trade agreements with Rafielton seem to get closer.
DDC Press Bureau, Darokin City, Kaldmont, AC 1015
NACE (courtesy of the NACE embassy in Karameikos)
War is over and trade restarted normally in the NACE. Many nations, especially on the Isle of Dawn, are recovering from the war and in great demand for goods, while others have supplies they can't handle because they no more have Alphatia as a market, or on the contrary lack products that were coming from Alphatia. Many trade opportunities.
There has been an increase in piracy in southern NACE (southern Bellissaria, Isle of Dawn, Alatians), so trade is dangerous but profitable.
Trade with Gaity is very profitable, as the country is in chaos and needs everything, but at your own risk!
Look out for unscrupulous traders smuggling mnemonic mineral from Ionace.
Sea of Dread (courtesy of the Minrothad Merchant Sailors Guild)
Trade routes to Raven Scarp from Minrothad, southern Darokin, and Ierendi will grow slowly this year, as more markets are found for northern goods, and more exotic spices and the like find their way to receptive markets.
Perhaps the biggest story in the south is that of Kastelios. Described by historians as proof of the ancient Milenian Empire, Kastelios is rapidly growing as the new "Gateway to the South." Conservative estimates indicate its total aggregate trade volumes could outpace those of even Raven Scarp as soon as AC 1020. As safe routes through the treacherous shoals offshore are found, more and more northern ships will soon visit this city to exchange staples for rare artifacts, artwork, exotic spices, and fruits. Special note to traders, mark Kastelios in your books as the place to be in AC 1016 - before the market gets saturated! Thanks to growing ties with Kastelios, easier routes are also being found to Yavdlom. Already Kastelian merchantmen, knowledgeable of the perils of the local waters, have acted as middlemen in bringing goods to and from this strange land. It seems that new markets and goods are being found every month in the Wild South - count on Yavdlom to be a stable market for your goods, on top of being an interesting place to visit! For eager traders in Davania, why not stop by the Minrothad consulate in Kastelios to pick up a free information package on the opportunities these two nations have to offer you as a merchant, and as a customer!
For the adventurers among you, why not try to blaze a trail to Cestia? Several people have already tried, and have brought back many bizarre and beautiful goods from this fascinating realm! Opportunity awaits those who try...
Local Price Adjustments
The following table works in accordance to the rules presented in both GAZ 7 - The Minrothad Guilds and GAZ 11 - The Republic of Darokin. For those without the above mentioned products, assume that each +/- 1 in the Price Adjustment column equals to a +/-10% in price for the mentioned goods.
City; Nation Class Modifiers to Price Adjustment Aaslin; Notrion (NACE) B Grain -5, Animals -1, Wine -1, Meat -3, Textiles -2; Common Metals +1, Dye +1, Glassware +1 Aegopoli; Aegos D Grain -3, Meat -2, Animals -1; Weapons +1, Oil +3, Glassware +1 Akesoli; Darokin D Fish -1, Porcelain -1, Tea -1, Textiles -1; Salt +3, Silk +3, Spices +1 Akorros; Darokin C Fish -2, Hides -2, Meat -1; Cloth +3, Grain +1, Semiprecious Stones +3, Wine +1 Alchemos; Meriander (NACE) D Grain -2, Meat -1, Common Wood -2, Precious Wood -2, Oil -4; Textiles +2, Salt +1, Glassware +3, Common Metals +2, Gems +1 Alinquin; Dawnrim (NACE) B Grain -1, Meat -4, Fish -3, Textiles -3, Furs -2, Animals -2; Common Wood +2, Beer +1, Pottery +1, Wine +1, Glassware +1 Alpha; Alpha (NACE) C Grain/Vegetables -3, Meat -2, Precious Wood -1; Ivory +5, Coffee +6, Weapons +1, Wine +4, Armour +3 Altendorf; Heldann D Animals -2, Dye -1, Common Wood -1, Grain/Vegetables -2, Meat -3; Weapons +1, Armour +1, Pottery +2, Salt +1, Common Metals +2 Athenos; Darokin D Gems -1, Glassware -4, Ivory -3, Meat -1; Animals +1, Monsters +1, Precious Wood +3, Porcelain +4 Atruaghin; Atruaghin E Coffee -3, Mounts -3, Tobacco -5, Textiles -1; Beer +4, Semiprecious Stones +2, Weapons +1 Azurun; Hule C Grain -4, Cloth -2, Gems -1, Glassware -1; Red Steel +3, Common Metals +2, Salt +1, Dye +2, Silk +1 Beitung; Ochalea C Silk -4, Grain -3; Wood +1, Rare Books +3, Art +2 Biazzan; Thyatis D Silk -1, Spices -1, Tea -1; Animals +3, Ivory +2. Rare Books +2, Mounts +1 Blueside; Lagrius (NACE) D Fish -4, Common Wood -4, Grain -1, Meat -1; Common Metals +1, Glassware +1, Porcelain +1 Castellan; Soderfjord E Common Metals -4, Dyes -2, Semiprecious Stones -2; Armour +3, Fish +2, Pottery +1, Weapons +2 Ciudad Real; Gargoña D Art -1, Musical Instruments -3, Grain -1; Cinnabryl +2, Rare Books +3 Ciudad Tejillas; Alma. D Silver -4, Cloth 2, Tobacco -1, Coffee -3; Cinnabryl +1, Red Steel +2, Rare Books +2 Corunglain; Darokin C Gems -2, Monsters -1, Semiprecious Stones -1; Grain +2, Hides +3, Pottery +3, Weapons +1 Darokin; Darokin A Common Metals -2, Common Woods -2, Grain -1, Ivory -2, Textiles -2; Gems +3, Monster +3, Mounts +2, Precious Metals +4 Dengar; Rockhome B Armour -3, Gems -3, Weapons -2; Animals +4, Grain +5, Tobacco +5 Dunadale; Thyatis B Porcelain -2, Weapons -3, Monsters -4, Gems -3; Tea +5, Ivory +4, Grain/Vegetables +5, Glassware +2 East Portage; NACE C Beer -1, Grain -1, Dye -2; Common Wood +1, Tea +2, Coffee +1, Animals +1 Edairo; Thothia (NACE) B Grain -3, Fish -2, Common Wood -2, Wine -2, Ivory -1, Furs -1; Cloth +2, Tea +1, Porcelain +1, Spices +1, Silk +2, Precious Metals +2 Ekto; Ekto (NACE) D Weapons -1, Dye -1; Grain +3, Fish +2, Common Wood +3, Common Metals +3, Tea +1 Ethengar; Ethengar E Hides -3, Mounts -2, Salt -3; Common Metals +5, Common Woods +4, Tea +3 Featherfall Aeria (NACE) C Grain -1, Meat -1; Common Wood +1, Oil +1, Glassware +2, Rare Books +3, Gems +2 Freiburg; Heldannic D Animals -3, Porcelain -1; Armour +4, Oil +3, Weapons +4 Glantri; Glantri B Monsters -5, Rare Books -2, Pottery -6; Gems +3, Glassware +3, Tobacco +3, Weapons +3 Grauenberg; Heldann E Animals -3, Common Metals -5, Weapons -1, Armour -1, Hides -1; Oil +4, Dye +1, Salt +2, Fish +3, Coffee +4, Common Wood +1 Harbortown; Minrothad C Fish -3, Dye -2, Animals -2; Spices +2, Meat +3, Wine +3 Helskir; Helskir D Dye -4, Salt -2; Fish +2, Hides +3, Coffee +4, Pottery +1 Hockstein; Heldann E Animals -1, Hides -3, Common Wood -2, Grain/vegetables -1, Beer -2; Spices +4, Gems +3, Weapons +2, Armour +2, Salt +2, Fish +1 Horken; Horken (NACE) C Grain -1, Meat -1; Common Wood +4, Tea +1, Spices +1, Textiles +1 Ierendi; Ierendi C Fish -2, Precious Metals -2; Dyes +2, Cloth +2, Animals +4, Silk +2, Meat +1 Jaboor; Ylaruam E Coffee -2, Oil -3, Glassware -3; Meat +3, Spices +4, Wine +2, Weapons +1 Kelven; Karameikos C Glassware -2, Pottery -3, Precious Metals -2; Ivory +3, Meat +1 Kerendas; Thyatis C Beer -2, Grain -2, Meat -3, Wine -2, Mounts -1; Common Metals +4, Common Woods +2, Dyes +1, Oil +1 Kopstar; Glantri D Dyes -2, Oil -5, Precious Metals -3; Precious Woods +4, Semiprecious Stones +3, Spices +2 Minrothad; Minrothad B Coffee -2, Tea -2, Beer -3, Fish -3, Dye -1; Pottery +4, Cloth +2, Precious Metals +2, Gems +2, Common Wood +3 Mirros; Karameikos C Animals -1, Common Metals -2, Common Woods -2, Hides -3; Armour +1, Mounts +3, Rare Furs +4, Weapons +1 Newkirk; Thyatis B Dye -5, Armour -2; Coffee +3, Gems +3, Porcelain +2 Norrvik; Vestland C Salt -3, Silk -4, Weapons -3; Cloth +3, Ivory +3, Pottery +4 Oceansend; Heldann D Books -1, Common Wood -4; Dye +2, Salt +1, Grain +2, Silk +3 Sayr Ulan; Sind B Rare Books -1, Salt -2, Spices -3; Common Woods +3, Fish +4, Tea +3 Seagirt; Pearl Islands D Vegetables -5, Fish -3, Gems -3, Pottery -1; Grain +2, Precious Wood +1, Wine +3, Weapons +1 Seahome; Minrothad D Wood -3; Silk +2, Dye +4; Hides/furs +3 Selenica; Darokin B Cloth -2, Precious Wood -1, Rare Books -1; Dyes +3, Fish +4, Glassware +2 Shireton; Five Shires D Beer -4, Grain -2, Tobacco -5, Wine -2; Coffee +3, Fish +2, Tea +2 Skyfyr; Blackrock (NACE) D Grain -1, Beer -1, Common Metal -2, Precious Metals -2, Gems -2; Animals +1, Wine +1, Meat +1, Weapons +2, Mounts +1, Armour +2 Slagovich; Slagovich C Cinnabryl -3, Fish -2; Common Metals +2, Salt +1, Spices +3, Red Steel +3, Weapons +1 Smokestone City; Cima. C Ale -2, Cinnabryl -2, Smokepowder -2, Wheellocks -1; Grain +3, Meat +1, Salt +1, Spices +1 Soderfjord; Soderfjord C Common Woods -4, Grain -1; Armour +2, Wine +4 Spearpoint; Surshield (NACE) C Grain -2, Meat -2, Weapons -2, Armour -1, Wine -1; Common Metals +1, Salt +1, Glassware +1, Spices +2 Stahl; Rockhome C Ivory -3, Monsters -3, Precious Metals -4; Grain +2, Meat +3, Silk +3, Textiles +4 Tameronikas; Ylaruam E Animals -2, Cloth -1, Tea -3; Glassware +2, Porcelain +2, Salt +4, Weapons +1 Tanakumba; Yavdlom C Cocoa -4, Coffee -3, Fish -3, Gems -1, Precious Woods -3, Ivory -2; Grain +3, Meat +2, Silk +2, Precious Metals +3 Tel Akbir; Thyatis D Beer -2, Coffee -1, Oil -2; Cloth +2, Dyes +2, Hides +2 Tenobar; Darokin D Cloth -2, Fish -4, Pottery -5; Hides +2, Precious Metals +2, Salt +3 Thyatis City; Thyatis A Armour -3, Mounts -2, Silk -1, Weapons -3; Gems +3, Grain +1, Oil +1, Precious Metals +2, Rare Furs +4 Trikelios; Trikelios (NACE) D Grain -2, Fish -1, Beer -1; Common Wood +2, Common Metals +1, Tea +1 Verdun; Minrothad D Woods -2, Cloth -1, Books -3; Furs +3, Dyes +3, Silk +2, Salt +3 Vyonnes; Glantri E Rare Furs -4, Textiles -3, Wine -2; Beer +4, Meat +5, Silk +3, Grain +1, Weapons +1 Wendar City; Wendar D Wood -3, Hides -2, Rare Furs -1; Weapons +1, Textiles +2, Cloth +2, Salt +3, Grain +4 Ylaruam; Ylaruam B Oil -1, Porcelain -3, Semiprecious Stones -4; Coffee +4, Mounts +3, Tobacco +4, Weapons +2, Armour +1 Zeaburg; Ostland C Fish -4, Cloth -3, Textiles -1; Common Woods +2, Meat +5, Weapons +2